Let's say you can add a brand new civilization to the game. Instead of making new civ bonuses and unique techs, you can only pick from existing ones.
You can pick 3 civ bonuses, 1 castle age and 1 imperial age unique tech, 1 unique unit, 1 team bonus, and 1 tech tree. What is the most overpowered combination you can make?
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Example:
Civ bonus 1: (Mongols) Hunters work 40% faster
Civ bonus 2: (Britons) Shepherds work 25% faster
Civ bonus 3: (Franks) Foragers work 25% faster
Castle age tech: (Franks) Chivalry: Stables work 40% faster
Imperial age tech: (Burmese) Manipur Cavalry: Arambai and cavalry +6 attack vs buildings
Unique unit: (Huns) Tarkans
Team bonus: (Huns) Stables work 20% faster
Tech Tree: Persians
This civilization can get food incredibly fast in the dark age, which is perfect for either a very fast feudal scout rush or castle knight rush. Their stables work incredibly fast and their cavalry is also better against buildings. The Tarkan is especially insane because it already has a bonus against buildings.
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This is just one example from someone who's not that great at the game so I'm sure you guys can come up with much better ones.
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