Hey everyone , This is my first post on reddit, usually I'm not one to hang around forums and such but since hopping onto AOE 3 DE I've found that the art of Deathmatch seems to have died and long been forgotten or no longer enjoyed. So i come to you Age 3 players of reddit, can we revive a dead game mode? Back when i played in 2008-2011ish i enjoyed supremacy and treaty games but found enjoyment in the game mode Deathmatch. Deathmatch used to be played on exclusively great plains where there was a small but active community of players that understood the mechanics/meta of what made the mode so great. AOE3 DE in competitive(ranked) has brought a map pool which i believe makes games more dynamic and less repetitive for deathmatch, no longer do we require the Lakota settlements paired with cavalry training time card for Instant Cav , but a good balance of juggling pressure with economy can help you outlast your opponent, much emulating a treaty game without having to put 40 minutes to build into the end game fights. Now I've played 32 ranked games now on the ladder , besides playing 2 old school deathmatch players and 1 or 2 others I've found no one really understands the basics of deathmatch. One being building a church first to upgrade mercantile which gives you 4 home city shipments. To bring the post to a close, i was just wondering if people would be interested in a guide / build order which will vastly improve everyone's understanding of what could be a game mode brought back to life. I would be happy to make some YouTube tutorials along with some build orders of what i can remember. But im sure we could find some of the old high level deathmatch players to build onto this with better knowledge. [link] [comments] |
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