It seems that one of the changes they made to the Native Americans was to this campaign, as the first two scenarios (so far for me) replace the "savage natives harassing the poor colonists" of the original game with bandits. However, it seems like they forgot to balance this with the scenario difficulty. While the first one was manageable, the second one just seems to swarm you with waves of outlaws just like it did with the Native Americans units, except outlaws seem to be much stronger. I wasn't having much trouble with the campaign missions so farm so this caught me off guard. Did anyone here have the same problem?
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