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Defensive civilization Powerful melee units, defences and monks, good economy, weak archers and navy So I really hope a Georgian civ will be added to AOE at some point. The medieval Georgian kingdom was at the epicentre of all Eurasian warfare – arabs, turks, byzatines, cumans, mongols, they fought them all and survived. So I think a more defensive touch would work better for this civ. Their defenses were not that outstanding, but their a history of constantly rebuilding the fortifications across the country – so 50% repairmen is my idea. Another defense tool is a light tower that provides pop space – a unique building - as Georgia was dotted with hundreds of small defense towers in every village. Plus the country is rife with forests and rock quarries – so cheaper military buildings. The army had outstanding shock heavy cavalry – good paladins with extra armour from the unique tech and the UU Monaspa – the elite heavy cavalry unit of the Georgian army. The anti-camel bonus stems from the constant wars Georgia had with “camel rife” civs and often won decisively. The second UU the Khevsur is a defensive anti-siege infantry that is best kept guarding your base and trebuchets. As for the team bonus – under constant press from Islamic civs Georgians yet stayed a Christian nation – so a little conversion bonus. Bonuses: Can build Svan towers (light tower that provides 5 pop) Military building (except castles) cost -25% Repairmen work 50% faster Stable techs research 50% faster UU Monaspa – heavy cavalry resistant to anti-cavalry attack (less so than the Cataphract), attack bonus against camel units. stats: HP 110 (130) At 11 Melee 1 Pierce 2 stats elite: HP 150 (170) At 14 Melee 2 Pierce 2 Speed and attack rate same as knights Khevsur – slow heavy infantry with an attack bonus against siege. stats: HP 50 At 10 Melee 1 Pierce 3 stats elite: HP 80 At 13 Melee 2 Pierce 5 UT Castle: Tsikhe – all buildings get extra armor Imperial: Royal guards – melee units get +1 melee armor Wonder – Svetitskhoveli cathedral Team bonus: converted units regain 20% of their cost Architecture – middle eastern (though I’d prefer a special one :D ) Archery range: no Arbalest, Parthian tactics, thumb ring Barracks: no eagles Stable: No heavy camel, steppe lancer, battle elephant Siege: no siege onager, siege ram Dock: No elite canon galleon, fast fire ship, shipwright University: no siege engineers, treadmill crane, heated shot Monastery: no fervor [link] [comments] |
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