Im gonna try and keep this as a live list, feel free to add below any issue you detect. Or if you'd like to contest any issues posted.
- Generally, a performance hit compared to the previous patch, notable for general populus around early-mid imperial in 4v4 tg. *Note* Since the game itself has pathing & unit problems (units unable to meet destination or walk into(literally) buildings and get stuck) this can be either server-side, or a combination of both.
- Menu instability, causing massive lag spikes when certain windows pop-up (ex: civilization selection, confirmation of leaving game window)
- General community push-back due to negative rework of features such as selecting civs (it now completely blocks the screen rather than partly)
- General community push-back against the Main-menu's poor implementation
- Return of some known pathing issues (vil dance), unknown if legacy issues or new issue causing a rise in prominence.
- Reports of crashing when in civ search menu.
- Reports of anomalies in gaia unit behaviors - should be noted, but researched for further validity.
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