Unit behavior now affected by lag

When the game is laggy, unit behaviour is actually different now. I'm fairly certain this wasn't the case before. Someone posted a recording of archers missing every shot due to the lag.

When you watch a game and it was laggy, you can tell the units in the replay are actually laggy too.

They must have really messed something up in the game engine last update...

submitted by /u/FederalStudent5
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