XBOWS
Crossbowman technology 125F 75G -> 175F 75G 35seconds -> 40seconds
In my opinion xbows are way too opressive and needs to be nerfed a bit
CAMELS
Camel rider 0/0 Armor -> 1/1 Armor 6 attack -> 8 attack
Heavy Camel rider 0/0 Armor -> 1/2 Armor 7 attack -> 10 attack -2 bonus damage aggainst cavalry units
Imperial Camel rider 0/0 Armor -> 2/2 Armor 9 attack -> 12 attack -2 bonus damage aggainst cavalry units
I want to buff Camel riders in a way so that they are bit better in Overal Combat other that that aggainst Knights (with this they will be better but still inferior to knights overal) Because let's be real without that bonus aggainst cavalry they would be worse than steppe lancers This will make them Overall better and Aggainst cavalry they will remain almost same
Imperial Camel rider upgrade replaces Heavy Camel rider upgrade for Indians
I like how they implemented Winged Hussar upgrade that actually replaces classic Hussar upgrade and I think it would be cool for Indians aswel
DOWN LANCERS
Elite steppe lancers 0/1 Armor - 2/2 Armor 80HP -> 100HP
Steppe lancers 60HP -> 80HP 0/0 armor -> 1/1
I think this is not even a question, Only Cumans Can use steppe lancers and make them somewhat good
THRASH CAVALRY
Hussar technology 500F 600G -> 400F 200G
Winged Hussar 600F 800G -> 600F 400G
Makes Hussar easier to get and their technology is not worst in game now 11
INFATRY TECHNOLOGIES BUFF
Squires 100F -> 75F 40s -> 25s
Arson 150F 50G -> 100F 50G
Tracking technology is back
Infatry IS not used very often and with current buff they are getting I am including these aswel to help them better quicker
ECONOMIC TECHNOLOGIES
Wheelbarrow 175F 50W -> 150F 50W
Hand cart 300F 200W -> 225F 100W 55s -> 50s
Hand cart is not as good as it should and it's hard to get so I decided that cost reduction Can turn this Tech into better one
Outpost 25W 5S -> 25W
In feudal age you can gain 1 arrow by garrisoning archery or barracks units (Up to 3), you Can garrison vills aswel but they don't give any Arrow
4 damage and 5 range in Feudal age 6 damage and 6 range in Castle age
I want Outposts to be better than they are and make them more usefuk in situations
Archer range technologies does not apply
Mongols and Cumans Can built Yurts instead of houses Yurts cost 15W (Work like houses but are cheaper)
Cumans and Huns Can built Shrine instead of University works same as university but Costs only 100W
Small buff to make them better and design wise to be more Unique in a way
Magyars gain Hunting dogs Technology (technology that was previously removed) Costs 25F and 25W Can be researched in Town center, research time 10s Hunters, Shepherds and Fishermen work 25% faster
Technology that will help magyars in Dark age but then basically stop exists, I don't it's that good but surely will help them
Town Patrol 300F 100G -> 200F 50G Each Town center (Up to 4) spawns 4 Heavy pikeman at TC and allows you to train them 30F and 15G is their cost in imperial age gold cost is replaced with wood
Town patrol is kinda overpriced with what it does and it's kinda useless so I decided to make it better, Also Heavy pikeman if you don't know is exactly like pikeman with just Additional 20HP
Old Persian technology Boiling Oil is now 3rd Persian Civ bonus
Cuman mercenaries - after researching Tech you and teammates Can train Additional 5 Kipchaks and steppe lancers every 5 In-game minutes (for free) And also Can train 10 free Elite steppe lancers in stables
Give me feedback on why the certain thing is good or why it's Bad, your opinion basically Castles spawns 1 Kipchaks every 2 in game minutes
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