With the upcoming nerf to houses armor in dark age they would have -2 melee armor which allows the militia to make 6 damage to them. I made some tests and I found that if you have 3 militia destroying houses it is the equivalent of idling 1.3 villagers, and if you have 5 militia destroying houses it is the equivalent to idling 2 villagers. Since destroying houses is less micro intensive than harasing villagers it could be easier to do it.
Do you think that an economic damage of 1.3 to 2 idling villagers in early game is worth the early investment in militia?
These are my calculations, if you want to check them (I use the 5 militia case as an example). Them don't take into account town center idle time that this can cause for forcing getting housed and disrupting the build order, so the economic damage may be a little higher.
5 militia will destroy a house in 38 seconds, so you could destroy 4 houses in about 152 seconds and adding to that about 50 seconds walking around the enemy base they can take around 200 seconds to destroy 4 houses. 4 houses represent 100 W lost and around 112 seconds of construction time (taking into account a little walking time of the villager to the house place) . The 100 W lost at a gathering rate of 0.36 W/s is about 278 villager-seconds which added to the 112 seconds of construction time gives around 390 villager-seconds lost in 200 seconds, which is has the same effect as idling 2 villagers during that time.
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