Player count : PvP 1v1 (the number may increase on both sides and its optional)
Game plan:
1 player has unit/s. Preferably heroes whom can regen. Has a limited line of sight (Hero group)
the other player has Offensive god powers that can be used on a cooldown and has a map wide vision reveal spell (God power group) on a cooldown
The god power user has shrines on certain parts of the map he must protect it with god powers. The hero team's main objective is to destroy these shrines and stay alive against god power users. Each destroyed shrine increase the strength of the hero team but also gives god powers to god power team faster.
god power team's main objective is to reveal the hero team and kill them with god powers before all of their shrines are destroyed.
I thought it would be neat. More like a warcraft III custom map concept but i believe it can also be done on Age of Mythology. What do you think?
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