Had some fun thinking about balance changes... How did I do?

Had some fun putting this list of balance changes I would like to see together. Would like to hear your opinion on how I did. What Civilizations would become too strong? Too weak? What new strategies would be viable, and old strategies un-viable?

General Changes

Barracks

• Tracking moved to Dark Age. Cost reduced to 25 food. Research time reduced to 15s

• Men-at-arms +1 additional bonus attack vs Eagles (for +3 total)

• Longswords and up +5% movement speed

• Archers only do +2 bonus attack vs spear line (from +3 bonus attack. Crossbow and Arbalest still have +3 bonus.

• Pikeman upgrade cost reduced to 150 food 90 gold (from 215 food 90 gold)

Stable

• Cavalier research time -10s

• Elephants Trample Damage set to 5 (was previously half the atk)

Siege Workshop

• Mangonel line +2 bonus armor vs towers

Monastery

• Monks (and missionaries) conversion randomness reduced.

• Herbal Medicine cost reduced to 100 gold (from 350 gold)

Dock

• Gillnets cost reduced to 100 wood 100 food (from 200 wood 150 food)

• Demo ship cost –5 gold

Market

• Base tribute rate increased to 40% (from 30%)

Economy

• Heavy Plow, and Crop Rotation research time reduced

• Goldshaft and stoneshaft mining cost reduced to 150 food 150 wood (from 200 food 150 wood)

Bombard tower

• Cost increased to 125 stone 150 gold (from 125 stone 100 gold)


Civilization Specific Bonuses

Aztecs

• Monks only gain +3hp for each monk tech researched (from +5)

Berbers

• Camel Archers cost +5 gold (from 60g to 65g)

Britons

• None

Burmese

• Monastery Techs only –40% (from – 50%)

• Arimbai fire rate increased to same as conquistador (from 2 to 2.9)

Byzantines

• Free town patrol

Celts

• None

Chinese

• Start with only 5 villagers (from 6) but +50 food

• Receive Bombard Cannon

• Petards +50% hp (like the demo ship bonus)

Ethiopians

• Extra resources per age: +75f +75g feudal, +125f +125g castle, +175f +175 imperial

Franks

• Chivalry increases stable work speed by only 25% (from 40%)

• Italians Fishing ship discount (-25 wood cost) given to the Franks

Goths

• Infantry +1atk vs buildings increased to +2atk; arsons removed.

• Barracks work 25% faster (from 20%)

Huns

• Stone walls removed

Incas

• Farms reseed instantly (from 50% faster)

• Slingers -1 attack. Bonus vs infantry increased by 2.

• Couriers effect changed to all infantry +1/+1 armor (from +1/+2 armor for kamayuks, slingers, and eagle warriors)

Indians

• Elephant archer (and elite) +5% movement speed

• Halberdier Removed

• Champion removed

Italians

• Condotiero –5hp, +2 dmg resistance vs gunpowder

• Fishing ship discount removed and given to the Franks

Japanese

• All ships +50% LOS (from only galleys previously)

Khmer

• Archers and Infantry can garrison in houses

Koreans

• +3 Villager LOS bonus changed to team bonus

• +1 Mangonel line range restored, but as an individual bonus

• Shinkichon effect changed to mangonel line minimum range reduced by 1 (from 3 to 2). Cost reduced to 200 food & 200 gold.

• Only Walls and Castles are built faster (previously included towers)

Magyars

• Magyar Huszar Attack bonus vs siege reduced to +2 (from +5, +8 (Elite)), +1 only vs Rams. Have the same conversion resistance as a hussar.

Malay

• Karambit Warrior creation time increased from 6s to 7s

Malians

• Bloodlines removed

Mayans

• None

Mongols

• Drill only adds +40% movement speed to siege (from 50%)

• Nomads effect changed to “Mongols do not need houses”

Persians

• War Elephants (and Elite) cost – 40 food. Have 420/500 hp (non-elite/elite). -5s creation time. Move 15% faster. (Carlos Balance patch was the same except –50 food instead of –40 food)

• Elite War Elephant technology costs 1400 food 800 gold (from 1600 food 800 gold)

• Mahouts increases War Elephant movement speed only by 15% (from 30%)

Portuguese

• Portuguese gold cost reduction bonus does not apply to ships

• Caravel (and elite) -10hp

• Organ guns non main projectile do 2 damage (from 1)

• Gold discount bonus increased to -20% (from -15%)

Saracens

• Archery Ranges cost -33% (117 wood from 175 wood)

• Mamelukes (non-elite) +1 attack and +5hp

• Elite Mameluke upgrade +200 gold (from 600 food 500 gold to 600 food 700 gold).

• Zealotry -200 gold (from 750 food 800 gold to 750 food 600 gold)

• All Archers receive +2 atk vs buildings (from +1 foot archers, +3 CA previously)

Slavs

• Orthodoxy cost reduced to 200 food 100 gold (from 200 food 300 gold)

Spanish

• Team bonus trade bonus reduced to 20% (from 25%)

• Conquistadors -1/-1 armor

• Elite Conquistadors +2 attack

Teutons

• Receive Siege Rams

• Crenellations cost halved to 300f 200s (from 600f 400s)

• Herbal Medicine free

Turks

• Stables cost -33 % wood (117 wood from 175 wood)

Vietnamese

• Rattan Archers affected by archer hp bonus (40hp castle age rattan archer/48hp imperial age rattan archer from 35hp/40hp)

Vikings

• None

submitted by /u/Nobody414
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here's a tip the pro wont tell you, you don't get loom for mayan and build one house as close as possible between the four villagers even if right next to tc. use all vill

then get loom before you advance to feudal age. you will benefit. trust this is how i got to 1902 rating in voobly

submitted by /u/dragonflamer92
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how to revert HD to TC installation?

do I need to reinstall everything? I cant specify mods now, I had to install 1.5 patch again and when the game runs its taking only quarter of screen in a corner. uninstalling that thing didnt help and I cant specify the game exe on Voobly

installing this shit was worst decision ever, thanks whoever recommended

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Why pros always clicking line formation?

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Age of Empires 3: Original Soundtrack (Album - 2005)

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I have realised what "plate mail armor" tech refers to.

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What are your thoughts on a medieval RTS with state of the art minimal graphic design similar to what's seen in this photo? For only $30 you can play it if I ever make it, not only will I include a single player campaign but there will also be more than one map!

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