Had some fun putting this list of balance changes I would like to see together. Would like to hear your opinion on how I did. What Civilizations would become too strong? Too weak? What new strategies would be viable, and old strategies un-viable?
General Changes
Barracks
• Tracking moved to Dark Age. Cost reduced to 25 food. Research time reduced to 15s
• Men-at-arms +1 additional bonus attack vs Eagles (for +3 total)
• Longswords and up +5% movement speed
• Archers only do +2 bonus attack vs spear line (from +3 bonus attack. Crossbow and Arbalest still have +3 bonus.
• Pikeman upgrade cost reduced to 150 food 90 gold (from 215 food 90 gold)
Stable
• Cavalier research time -10s
• Elephants Trample Damage set to 5 (was previously half the atk)
Siege Workshop
• Mangonel line +2 bonus armor vs towers
Monastery
• Monks (and missionaries) conversion randomness reduced.
• Herbal Medicine cost reduced to 100 gold (from 350 gold)
Dock
• Gillnets cost reduced to 100 wood 100 food (from 200 wood 150 food)
• Demo ship cost –5 gold
Market
• Base tribute rate increased to 40% (from 30%)
Economy
• Heavy Plow, and Crop Rotation research time reduced
• Goldshaft and stoneshaft mining cost reduced to 150 food 150 wood (from 200 food 150 wood)
Bombard tower
• Cost increased to 125 stone 150 gold (from 125 stone 100 gold)
Civilization Specific Bonuses
Aztecs
• Monks only gain +3hp for each monk tech researched (from +5)
Berbers
• Camel Archers cost +5 gold (from 60g to 65g)
Britons
• None
Burmese
• Monastery Techs only –40% (from – 50%)
• Arimbai fire rate increased to same as conquistador (from 2 to 2.9)
Byzantines
• Free town patrol
Celts
• None
Chinese
• Start with only 5 villagers (from 6) but +50 food
• Receive Bombard Cannon
• Petards +50% hp (like the demo ship bonus)
Ethiopians
• Extra resources per age: +75f +75g feudal, +125f +125g castle, +175f +175 imperial
Franks
• Chivalry increases stable work speed by only 25% (from 40%)
• Italians Fishing ship discount (-25 wood cost) given to the Franks
Goths
• Infantry +1atk vs buildings increased to +2atk; arsons removed.
• Barracks work 25% faster (from 20%)
Huns
• Stone walls removed
Incas
• Farms reseed instantly (from 50% faster)
• Slingers -1 attack. Bonus vs infantry increased by 2.
• Couriers effect changed to all infantry +1/+1 armor (from +1/+2 armor for kamayuks, slingers, and eagle warriors)
Indians
• Elephant archer (and elite) +5% movement speed
• Halberdier Removed
• Champion removed
Italians
• Condotiero –5hp, +2 dmg resistance vs gunpowder
• Fishing ship discount removed and given to the Franks
Japanese
• All ships +50% LOS (from only galleys previously)
Khmer
• Archers and Infantry can garrison in houses
Koreans
• +3 Villager LOS bonus changed to team bonus
• +1 Mangonel line range restored, but as an individual bonus
• Shinkichon effect changed to mangonel line minimum range reduced by 1 (from 3 to 2). Cost reduced to 200 food & 200 gold.
• Only Walls and Castles are built faster (previously included towers)
Magyars
• Magyar Huszar Attack bonus vs siege reduced to +2 (from +5, +8 (Elite)), +1 only vs Rams. Have the same conversion resistance as a hussar.
Malay
• Karambit Warrior creation time increased from 6s to 7s
Malians
• Bloodlines removed
Mayans
• None
Mongols
• Drill only adds +40% movement speed to siege (from 50%)
• Nomads effect changed to “Mongols do not need houses”
Persians
• War Elephants (and Elite) cost – 40 food. Have 420/500 hp (non-elite/elite). -5s creation time. Move 15% faster. (Carlos Balance patch was the same except –50 food instead of –40 food)
• Elite War Elephant technology costs 1400 food 800 gold (from 1600 food 800 gold)
• Mahouts increases War Elephant movement speed only by 15% (from 30%)
Portuguese
• Portuguese gold cost reduction bonus does not apply to ships
• Caravel (and elite) -10hp
• Organ guns non main projectile do 2 damage (from 1)
• Gold discount bonus increased to -20% (from -15%)
Saracens
• Archery Ranges cost -33% (117 wood from 175 wood)
• Mamelukes (non-elite) +1 attack and +5hp
• Elite Mameluke upgrade +200 gold (from 600 food 500 gold to 600 food 700 gold).
• Zealotry -200 gold (from 750 food 800 gold to 750 food 600 gold)
• All Archers receive +2 atk vs buildings (from +1 foot archers, +3 CA previously)
Slavs
• Orthodoxy cost reduced to 200 food 100 gold (from 200 food 300 gold)
Spanish
• Team bonus trade bonus reduced to 20% (from 25%)
• Conquistadors -1/-1 armor
• Elite Conquistadors +2 attack
Teutons
• Receive Siege Rams
• Crenellations cost halved to 300f 200s (from 600f 400s)
• Herbal Medicine free
Turks
• Stables cost -33 % wood (117 wood from 175 wood)
Vietnamese
• Rattan Archers affected by archer hp bonus (40hp castle age rattan archer/48hp imperial age rattan archer from 35hp/40hp)
Vikings
• None
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