Concept for Siamese Civ

Concept for Siamese Civ

Hi to all, i will show a siamese concept, judging how gokturks are blamed, i made this idea with care on balancing, but i open for tips, i will rework my timurid concept also

Siamese

Elephant and naval Civ

  • Farms provide unlimited food, but cost +20 wood, mill upgrades increase farmer work rate
  • Receive 100 wood and 100 stone per age
  • Battle Elephants attack 20% faster
  • Galleys have +1 range and attack

Unique Unit:

Skirmish Elephant: Skirmisher in elephant, with high pierce armor, bonus vs any type of archer, including other skirmishers, weak vs melee units and siege weapons.

Cost: 105 food, 80 gold

Upgrade to elite: 1500 food, 1000 gold

Stats for non elite:

Attack: 4 (+5 vs ranged units)

Hp: 250 hp

Armor: 0/4

Range: 5

Fire rate: low

For elite:

Attack: 6

Hp: 350

Armor: 0/6

Unique Techs:

CA: Selective Breeding: (Battle Elephants and Skirmish Elephants are created 40% faster) 500 food 300 gold

IA: Ngaw: (Skirmishers and Skirmish Elephant fire 30% faster, Halbediers get +1 range) 1000 Food, 900 Gold

Team Bonus: Markets work 20% faster

Wonder: Wat Phra Si Sanphet

https://i.redd.it/sp7chg4zqzw11.png

Tech Tree:

https://i.redd.it/6su292ycrzw11.jpg

submitted by /u/BloodyDay33
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