concepts for new civs

i did a few concepts for potential new civs, i don´'t have a updated tech tree for it, so when i find one, i will show that for every civ. what you think for balance.

Scythians

· Scouts, Cavalry, Heavy cavalry, Cataphract, Horse Archer and Heavy Horse Archers get +15% hitpoints

· Villagers carry +5 resources

· Cavalry upgrades -15% cost

Sarmatians

· Scouts and Cavalry line attack 15% faster

· Villagers +1/1 armor

Xiongnu

· Horse Archer line +1 range and armor

· Villagers +5 attack vs wild animals

Indians

· War Elephants and Armored elephants attack 20% faster

· fishers and fishing boats work 10% faster

· Priests move 15% faster

Hebrew

· Chariot units are 15% cheaper

· Slingers fire 15% faster

· Fishers and fishing boats carry +10

· Priests have better conversion rate (same as spanish monks with inquisition in aoe 2)

Seleucids

· Academy Works 20% faster

· Elephant units have +1/1 armor

submitted by /u/BloodyDay33
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