Kanembu civ idea

Hello, I was thinking about how empty is Africa on AoE2 and I decided to create this civ (I didn't take too much inspiration on anatarion and ChuKoNoob ideas but I liked them):

Kanembu Siege civilization

Architecture: African
Civilization Bonuses: Knights +1/2 PA at castle/imperial First mill and farm are free Siege related techs costs 50% less Infantry receive -4 bonus damage

Team Bonus: Knights +3 vs cavalry archers

UU: Bornu Cavalryman HP: 110 (130) Unit Cost: 80F 50G Attack: 11 +10 against siege, 13 +12 against siege Range: 0 Armor: 1 Pierce Armor: 2 Upgrade Cost: 1750F 100G LOS: 4 Movement: 1.5 Notes: Anty siege heavy cavalry

Idris Aluma's reforms (Castle Age UT) <Siege workshop works 40% faster> Cost: 300F 300G

Fixed Military Camps (ImperialAgeUt) <Barracks triple Hp, +10 garrison room, Hand Canoneer avaible on Barracks, Barracks +8 LOS> Cost: 500W 300S

Disabled techs Barracks: Eagle Scout Stable: Light Cavalry, Battle Elephant, Paladin Archery Range: Arbalest, HCA Blacksmith: / Siege workshop:/ Economy: Stone Shaft Mining, Gold Shaft Mining Dock: Demolition Raft, Elite Cannon Galleon, Fast fire ship Castle: Sappers Monastery: Illumination, Fervor, Attonoment, Faith University: Heated Shot, Architecture, Treadmill Crane

Well, you can see an open tech tree with a great siege but a pretty weak UU (it's thinked to replace the knight when gold is limitated) and you don't know to expect from a Kanembu player, so that's the interesting thing. The knight bonus make them a better against archers than normal paladins and even if they lack light cavalry their pikemen and halberdiers take only one bonus damage from skirmishers so they aren't countered by them.

Open to balance ideas and taunts about the civ, I will back with a Kongolese one. Goodbye!

PD: Sorry if there is any problem on the thread, I'm Argentinian so I doesn't speak english.

submitted by /u/Thangoman
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