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Hi to all, i will show my new timurid concept Timurids Cavalry and Gunpowder Civ
Team Bonus: Camels get +5 vs Elephant units Unique Unit Elephant Artillery: a Janissary/hand Cannon in a elephant, with better accuracy but lower fire rate, bonus vs melee units Cost: 120 food 90 gold Stats for non elite: Hp: 280 Attack: 18 (+10 vs melee units) Armor: 2/0 Range: 7 Speed: lower than foot archers Upgrade to elite: 1700 food 900 gold Stats for elite: Hp:420 hp Attack: 24 Armor: 3/1 Unique Unit 2: note that those unit are based on aoe 3 Siege Elephant: A Bombard Cannon in a elephant, with more hp and longer range, but lower attack and fire rate, bonus vs other siege weapons Cost 250 Food, 200 wood Stats Hp:420hp Attack: 35 (+40 vs Siege Weapons) Range: 15 Armor: 2/4 Trainable at Siege Workshop at Imperial age Unique Techs: CA: Khwarezmian Cavalry: Stable Units deal trample damage and get +5 vs all infantry (500 food, 200 gold) IA: Military Trade: Gunpowder units recover hitpoints, Hand cannons and Bombard cannons get+2 melee armor (1250 food, 1000 gold) Wonder: Gur-e Amir (Tamerlane Mausoleum) https://i.redd.it/39uvu9xazex11.png https://i.redd.it/wwipsnr90fx11.jpg I´'m Open to Balance Tips and not quotes like: to op bonuses or this civ is shit or similar [link] [comments] |
from newest submissions : aoe2 https://ift.tt/2qFCe04
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