New Concept for Timurids

New Concept for Timurids

Hi to all, i will show my new timurid concept

Timurids

Cavalry and Gunpowder Civ

  • Stable units attack 25% faster starting at feudal age
  • Bombard Cannons, Hand Cannoners and Petards Moves 15% faster
  • Economic Technologies are researched 80% faster and are 25% cheaper
  • Cavalry Archers get +1/+1 armor
  • Villagers Repair Buildings, Ships and Siege Weapons 15% faster

Team Bonus: Camels get +5 vs Elephant units

Unique Unit

from medieval 2 total war

Elephant Artillery: a Janissary/hand Cannon in a elephant, with better accuracy but lower fire rate, bonus vs melee units

Cost: 120 food 90 gold

Stats for non elite:

Hp: 280

Attack: 18 (+10 vs melee units)

Armor: 2/0

Range: 7

Speed: lower than foot archers

Upgrade to elite: 1700 food 900 gold

Stats for elite:

Hp:420 hp

Attack: 24

Armor: 3/1

Unique Unit 2:

note that those unit are based on aoe 3

Siege Elephant: A Bombard Cannon in a elephant, with more hp and longer range, but lower attack and fire rate, bonus vs other siege weapons

Cost 250 Food, 200 wood

Stats

Hp:420hp

Attack: 35 (+40 vs Siege Weapons)

Range: 15

Armor: 2/4

Trainable at Siege Workshop at Imperial age

Unique Techs:

CA: Khwarezmian Cavalry: Stable Units deal trample damage and get +5 vs all infantry (500 food, 200 gold)

IA: Military Trade: Gunpowder units recover hitpoints, Hand cannons and Bombard cannons get+2 melee armor (1250 food, 1000 gold)

Wonder: Gur-e Amir (Tamerlane Mausoleum)

https://i.redd.it/39uvu9xazex11.png

https://i.redd.it/wwipsnr90fx11.jpg

I´'m Open to Balance Tips and not quotes like: to op bonuses or this civ is shit or similar

submitted by /u/BloodyDay33
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from newest submissions : aoe2 https://ift.tt/2qFCe04
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