According to the in-game tech tree, these are both 100% infantry civs... yup... right up there with Goths, Aztecs, and Japanese for having top tier infantry....
Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Japanese vs Saracens, and next up is the Malians vs Teutons!
Malians: Infantry Balanced civilization:
- Buildings cost -15% wood
- Barracks units +0/+1 armor per age, starting in Feudal Age
- Gold Mining upgrade free
- TEAM BONUS: University researches +80% faster
- Unique Unit: Gbeto (light infantry with powerful, ranged attack)
- Castle Age Unique Tech: Tigui (TCs fire +5 additional arrows - even when ungarrisoned)
- Imperial Age Unique Tech: Farimba (Cavalry +5 attack)
Teutons: Infantry Defensive civilization:
- Monks 2x healing range
- Towers garrison +5 units; TCs garrison +10 units
- Murder Holes free
- Farms cost -33%
- TEAM BONUS: Units better resist conversion
- Unique Unit: Teutonic Knight (DEUS VULT)
- Castle Age Unique Tech: Ironclad (Siege units +4/+0 armor)
- Imperial Age Unique Tech: Crenellations (Castles +3 range; garrisoned infantry fire arrows)
Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!
- So Malians are generally considered the more flexible civ, but I do feel like there are situations where Teutons can grind them down. Do you guys think that the more boom-centric maps like Arena, BF, and Fortress give Teutons the time they need to get to their superior late game?
- As a pocket in a team game, both have very strong cavalry and booms, but Malians posses a faster, cheaper, but more fragile late game army, whereas Teutons provide a slower, more expensive, but far more deadly post-Imp army. Which do you think is overall more beneficial?
- Interestingly, both civs posses incredibly strong Monk rushes. Teutons have the conversion resistance and extra healing range, while the Malians have the cheaper buildings and free Gold Mining upgrade. Which civ do you think has the edge here?
Thank you as always for participating! Next week we will continue our discussions with the Franks vs Malay. Hope to see you there! :)
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