Hey guys! Thought I'd rank the civs' team bonuses to get a discussion going. Obviously it completely depends on what teammates you have (e.g. Hun stable bonus is great for Franks, not so great for Aztecs) so I tried to rank them in order of how useful they are on average. I did this list assuming it's for a team game on an open land map.
Give me your own rankings or poke holes in mine!
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Spanish - Trade units generate +25% Gold
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Mongols - Scout line has +2 LOS
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Portuguese - Free cartography from Dark Age
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Britons - Archery Ranges work 20% faster
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Huns - Stables are 20% faster.
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Chinese - Farms provide +45 food.
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Slavs - Military buildings (barracks, archery ranges, siege workshops and stables) provide +5 population
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Saracens - Foot archers have +2 attack bonus against buildings
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Persians - Knights have +2 attack versus Archers
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Burmese - Relics visible on map (3x3 square, all visible)
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Mayans - Walls are 50% cheaper
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Goths - Barracks operate 20% faster
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Celts - Siege Workshops work 20% faster.
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Ethiopians - Towers, outposts +3 LOS
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Aztecs - Relics generate +33% gold
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Teutons - Units are more resistant to conversion
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Malians - University works 1.8x faster (80% faster)
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Turks - Gunpowder units are created 20% faster
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Vietnamese - Access to Imperial Skirmisher upgrade
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Berbers - Genitour available in Archery Range
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Magyars - Foot archers (not skirmishers) +2 LOS
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Franks - Knights have +2 line of sight
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Italians - Condottiero available in imperial barracks
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Khmer - Scorpions +1 range
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Indians - Camels +6 attack vs buildings, Mamelukes and Camel Archers +5 vs buildings
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Koreans - Mangonel line minimum range reduced to 1 (from 3)
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Incas - Farms built 50% faster
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Byzantines - Monks +50% heal speed
Not applicable:
Japanese - Galleys have +50% line of sight
Malay - Docks 2x LOS
Vikings - Docks are -15% cheaper
Edit: Forgot Slavs
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