[Spoilers?] New civ bonuses and unique tech/unit info, like for real dawg, I'm serious

Listen, don't ask me how I got this info, I've been drinking Trader Joe's Boatswain Double IPAs, they're like 8.4%, and they're like 50 cents a can, okay? I'm a cheap fuck, I'm kind of wasted, and I may have hallucinated all of this.

BULGARIANS

Man-At-Arms, Long Swordsman, Two-Handed Swordsman, Champion upgrades free, available upon Age up

Town Centers cost -50% Stone

Can build Unique Building, Krepost ("Fortress" in Bulgarian)

Teams Bonus: Blacksmiths work +50% faster

Unique Unit - Konnik

  • "Horseman" in Bulgarian, with some connotations of a Knight or a hero like a Tarkan. The horseman with a flail in the screenshots. Portrait is of an Infantry unit but it is described as "cavalry." This screenshot shows multiple Konniks on horseback but if you move over to the upper righthand corner area near the Cav Archers and Trebuchet, you'll see a dismounted Konnik. In my estimation, this means that if you kill a Konnik (with stats probably close to a Light Cav or Hussar), a dismounted Konnik will immediately respawn with infantry-level stats.

Caste Age Unique Tech - Stirrups: Scout Cavalry-line and Konniks attack 25% faster

Imperial Age Unique Tech - Bagains: Militia line gains +3 Armor

CUMANS

Can build additional Town Centers in the Feudal Age

Can build Siege workshop and train Battering Rams in the Feudal Age

Cavalry +10% faster

Team Bonus: Palisade Walls +50% HPs

Unique Unit - Kipchak Archer

  • Described simply as a "cavalry archer." The unit portrait depicts him holding three arrows while drawing his bow. He could be like a mounted Chu Ko Nu firing multiple arrows in quick succession, but I have a feeling he might be a little trickier and shoot multiple arrows on an enemy at once, with maybe one arrow being accurate and the other two arrows being inaccurate kind of like an Arambai, essentially doing a weird splash damage.

Castle Unique Tech - Steppe Husbandry: Scout Cavalry line trains 80% faster

Imperial Unique Tech - Cuman Mercenaries: Team members can create 10 free Elite Kipchaks at the Castle.

  • I wonder if you need to research Elite Kipchak first, or if the Cuman player hasn't researched Elite Kipchak yet, his team members will creat regular Kipchaks.

LITHUANIANS

Start with +150 Food

Spearman line and Skirmisher line cost no Wood

Each garrisoned Relic gives +1 Attack to cavalry units (up to a maximum of +5)

Team Bonus: Monasteries work +20% faster

Unique Unit - Leitis

  • Read this wikipedia article, I'm not about analyzing it right now, historically they're sort of like Huskarls. The unit is described simply as "cavalry"

Castle Unique Tech - Hill Fort: Town Centers +3 Range

  • TEUTONIC DEATH STARS IS BACK BAYYYYYYBEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Imperial Unique Tech - Tower Shields: Spearman line and Skirmisher line +1 Pierce Armor

TATARS

Sheep have +50% Food

Units deal +25% damage when fighting from higher ground

Parthian Tactics free (upon advancement to Imperial Age, probably)

Team Bonus: Cavalry Archers +2 LOS

Unique Unit: Keshik

  • The unit is simply described as "raiding cavalry."

Castle Unique Tech - Silk Armor: Scout Cavalry line and Cavalry Archers +1 Pierce Armor

Imperial Unique Tech - Timurid Siegecraft: Trebuchets +1 Range

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