Trying to guess new civ bonuses by process of elimination

What I've done here is create a list of possible civ bonuses with the taken ones marked with the civ that already has them. I figure this way maybe we can narrow down the possibilities for the upcoming new civs. If they have totally new bonuses like the Viet's "reveal enemy positions," that's hard to predict, but many others follow patterns and perhaps we can make some predictions this way.

military/unit bonuses

faster attacking foot archers: ethiopians
faster attacking CA: mongols
faster attacking infantry: japanese
faster attacking siege: celts
faster attacking cavalry: AVAILABLE
faster attacking villagers: AVAILABLE
faster attacking towers/castles: celtic unique tech
faster attacking ships: saracens
faster attacking trebuchets: japanese unique tech
faster attacking hand cannons: spanish

increased archer range: brits
increased skirm range: aztec unique tech
increased CA range: magyar unique tech
increashed onager range: korean unique tech
increased scorpion range: khmer
increased monk healing range: teutons
increased monk conversion range: AVAILABLE, probably OP
increased ram range: absurd
increased trebuchet range: AVAILABLE
increased petard range: absurd
increased bombard cannon / bombard tower range: turkish unique tech
increased hand cannon range: indian unique tech

increased foot archer armor: italian unique tech
increased knight armor: AVAILABLE, potentially OP
increased ele armor: burmese unique tech
increased camel armor: indians
increased CA armor: AVAILABLE
increased vil armor: inca as well as spanish unique tech
increased infantry pierce armor: malians
increased infantry hack armor: AVAILABLE
increased siege armor: teutonic unique tech
increased ship armor: portuguese unique tech
increased hand cannon armor: AVAILABLE

increased foot archer attack: AVAILABLE, potentially OP
increased skirm attach: aztec unique tech
increased CA attack: magyar unique tech
increased infantry attack: burmese, aztec unique tech
increased cavalry attack: AVAILABLE, potentially OP
increased vil attack: inca as well as spanish unique tech
increased ele attack: khmer unique tech
increased camel attack: AVAILABLE
increased siege attack: AVAILABLE (except scorpions which is chinese unique tech)
increased ship attack: byzantines (for fireships anyway)
increased hand cannon attack: AVAILABLE

increased foot archer HP: vietnamese
increased CA HP: turkish unique tech
increased infantry HP: vikings
increased cavalry HP: franks and mongols
increased vil HP: spanish unique tech
increased ele HP: vietnamese unique tech
increased camel HP: AVAILABLE (i think?)
increased siege HP: celtic unique tech
increased ship HP: portuguese
increased building HP: byzantines
increased wall HP: chinese unique tech
increased hand cannon HP: turks

increased foot archer walking speed: AVAILABLE
increased CA walking speed: AVAILABLE
increased infantry walking speed: celts
increased cavalry walking speed: AVAILABLE
increased vil walking speed: berbers
increased ele walking speed: khmer
increased camel walking speed: AVAILABLE
increased siege walking speed: mongol unique tech
incressed ship sailing speed: berbers
increased hand cannon walking speed: AVAILABLE

decreased foot archer cost: mayans
decreased CA cost: huns
decreased infantry cost: goths
decreased cavalry cost: berbers, magyars
decreased vil cost: indians
decreased ele cost: malay
decreased camel cost: byzantines / berbers
decreased skirm/pike cost: byzantines
decreased ship cost: vikings, italians (for fishing ships)
decreased siege cost: slavs
decreased monk cost: portuguese technically
decreased hand cannon cost: italians

faster foot archer creation: brits
faster infantry creation: goths
faster cavalry creation: huns and frankish unique tech
faster CA creation: brits
faster vil creation: persians
faster ele creation: AVAILABLE
faster ship creation: AVAILABLE (i think?)
faster siege creation: celts
faster camel creation: AVAILABLE
faster monk creation: AVAILABLE
faster military unit creation in general: aztecs
faster hand cannons creation: turks

onager increased area of effect: ethiopian unique tech
scorpion increased area of effect: khmer unique tech
ram increased area of effect: ethiopian unique tech
bombard cannon increased area of effect: AVAILABLE
trebuchet increased area of effect: brit unique tech
petard increased area of effect: AVAILABLE

regeneration for any unit other than camels: AVAILABLE (camels are berber unique tech)

faster monk conversion: spanish unique tech

archer bonus damage vs buildings: saracens
infantry bonus damage vs buildings: goths
cavalry bonus damage vs buildings: AVAILABLE
camel bonus damage vs buildings: indians
siege bonus damage vs buildings: AVAILABLE but kind of silly tbh, or op
ship bonus damage vs buildings: AVAILABLE (i think?)
tower bonus damage vs buildings: AVAILABLE

increased TC line of sight (LOS): chinese
increased outpost LOS: ethiopians
increased scout LOS: mongols
increased tower LOS: koreans
increased dock LOS: malay
increased villager LOS: koreans
increased foot archer LOS: magyars
increased knight LOS: franks
increased galley LOS: japanese
all other increased LOS: AVAILABLE

ballistics for cannon galleons: spanish
ballistics for hand cannons: portuguese
ballistics for other siege units: AVAILABLE but op beyond belief

economic bonuses and free/discounted techs

faster stone mining: koreans
faster gold mining: turks
faster wood cutting: celts
faster farming: slavs
faster shore fishing: indians
faster berries: franks
faster hunting: mongols
faster sheep: brits
faster ship fishing: japanese

free gold mining upgrade: malians
free farming upgrades: franks
free woodcutting upgrades: burmese
free stone mining upgrade: AVAILABLE
free wheelbarrow/handcart: vikings
free town watch: byzantines
free loom: previously aztecs, nerfed out of the game, technically AVAILABLE
free cartography: portuguese

free tracking: slavs
free husbandry: AVAILABLE
free arson: AVAILABLE
free bloodlines: franks basically
free thumb ring: AVAILABLE
free parthian tactics: AVAILABLE
free squires: AVAILABLE

free forging etc: magyars
free cavalry armor: AVAILABLE, definitely OP
free fletching etc: AVAILABLE, absolutely fucking OP
free archer armor: AVAILABLE

free ballistics: AVAILABLE, utterly OP
free chemistry: turks
free murder holes: teutons
free any other uni tech: AVAILABLE

free militia upgrades: AVAILABLE
free pike upgrade: ethiopians
free knight upgrades: AVAILABLE, OP
free scout upgrades: turks
free CA upgrades: AVAILABLE, OP
free siege upgrades: AVAILABLE, OP
free ship upgrades: AVAILABLE, OP
free elite skirm upgrade: AVAILABLE, OP
free archer upgrades: AVAILABLE

free conscription: vietnamese
free hoardings: AVAILABLE
free sappers: AVAILABLE
free spies: lol

discounted techs in general: chinese
discounted blacksmith techs: spanish (no gold)
discounted university techs: AVAILABLE
discounted monastery techs: burmese
discounted market techs: italian unique tech, but mostly AVAILABLE
discounted dock techs: italians

less stone for buildings: inca
less wood for buildings: malians

less gold for units: portuguese
less food for units: AVAILABLE
less wood for units: AVAILABLE

villagers carry more: aztecs
villagers path better: AVAILABLE

start with extra gold: aztecs
start with extra stone: AVAILABLE
start with extra wood: persians
start with extra food: persians

less wood for TC: brits
less stone for TC: AVAILABLE, probably OP
less wood for farms: teutons
less wood for market: saracens
less stone for castles: franks
less wood for mill/LC/MC: japanese
less stone for walls: mayans
less wood for dock: vikings
less wood for houses/monastery/uni/smith/military buildings: AVAILABLE but kind of covered by malians i would think

miscellaneous:

see relics on map: burmese
relics generate extra gold: aztecs
extra population: goths
extra attack vs boar: goths
cheaper age advange: byzantines, italians
faster age advance: malay, persians (i think?)
faster monk healing: byzantines
sheep conversion: celts
start with extra vils: chinese, mayans
receive resources upon age advance: ethiopians
don't need houses: huns
trebuchets extra accuracy: huns
start with extra herdables: inca
no buildings required to advance ages: khmer
houses can garrison vils: khmer
walls/castles/tower built faster: koreans
free tower upgrades: koreans
easy wolf killing: magyar
faster university research: malians
faster ANY other research: AVAILABLE
faster building: spanish

TC supports extra pop: chinese
military buildings support extra pop: slavs
houses support extra pop: inca

TC garrisons extra: teutons
towers garrison extra: teutons
castle garrisons extra: AVAILABLE

TC extra arrows: teutons, malian unique tech
towers extra arrows: japanese unique tech
castle extra arrows: AVAILABLE

increased unit conversion resistance: teutons

reveal enemy positions: vietnamese

submitted by /u/aerovistae
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