I decided to do some unit testing for realistic population capped teamgames to determine which units were best. Do keep in mind that factors such as speed/micro-ability aren't entirely accounted for, so slow powerful units will be appear slightly stronger than in reality. Anyway videos below:
Part 1 Cavalry: https://www.youtube.com/watch?v=RcvMfFUeglI
Part 2 Infantry: https://www.youtube.com/watch?v=bOMW9hdCb78
See this post to see how the number of units were determined in more detail: https://www.reddit.com/r/aoe2/comments/hjcqe6/determining_unit_strength_through_rates_of/
I might try out ranged units sometimes in the future, but they are more difficult. Let me know if there are important units you think I missed, or if have any suggestions.
Cheers.
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