AoE 4 Info from accidentally released video (German magazine)

I asked the mods if I am allowed to post this but got no reply.

A German video game magazine released a video about AoE4 early on accident but it is now private: https://www.youtube.com/watch?v=HDmtpUHHjrE

Here is my summary (spoilers for upcoming event):

  • Same start as AoE2, 3 vils, one scout, one tc
  • Sheeps, lumber jack, mill, minging camp, berries, farms, ... - all the same
  • "It's almost the exact same beginning as AoE2"
  • 4 Ages
  • relics
  • Tradecarts
  • Spearman available in the first age
  • more techs in first age
  • "Landmark building" in each age - unique to each civs, you can choose between multiple. Example: Britons have a church to heal surrounding untis or a building to build longbows quicker - similiar to AoM gods system
  • for the default victory you have to destroy all landmarks and the starting tc
  • Wonders are back
  • you can capture holy sites with monks, if you have all it will be similiar to relic victories. similiar to CoH sector capture
  • no word about classic relic victory
  • units on walls, you build "towers/canons?" in the walls with a limited shooting angle
  • buildings and walls are still freely buildable, streets and decoration are placed automatically to make the city look pretty
  • cancelled feature: production chain like Anno or the settlers but it was tested
  • 8 Civs:

-- Britons (villagers have bows to attack enemy units)

-- Mongols (can pack and move the base, similiar to Company of Heroes UK)

-- Delhi Sultanate (elephants, rewards/boost for specific buildings next to each other)

-- Chinese (can build all landmarks, dont have to choose. If you have both you can unlock unique units after creating a dynasty. if you move to the next dynasty you lose your old one)

-- Vikings

-- Franks

-- others unknown yet

  • civs still share mostly the same units
  • unit upgrades (barracks and blacksmith) exactly the same as AoE2 but stronger/more impact. Same for all Civs.
  • you can hide units in the forest
  • sea battles more complex
  • unique units will have skills. longbows can build small palisade in front of them to counter cav, Mongol Khans can buff surrounding units
  • 4 campaigns, normandy campaign is one
  • stories will be presented with real life actors and pictures/videos
  • civs have unique look, including units (no more european looking spear for mongols)
  • no additional automation like automatic constant unit production
  • less vils needed overall => bigger armies
  • Art of War is back
  • dynamic tutorials, for example reminder to hunt your boar if you always forget it
  • build menu shows how many buildings of that type you already have
  • scouts can hunt (?)
  • Chargeattack for (some) cav

tl;dr: mix of AoE2, AoM with some Stronghold and CoH

I excluded the video creators own opinions but the only big negative he found is the look of the game.

submitted by /u/Streichholzschachtel
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