I asked the mods if I am allowed to post this but got no reply.
A German video game magazine released a video about AoE4 early on accident but it is now private: https://www.youtube.com/watch?v=HDmtpUHHjrE
Here is my summary (spoilers for upcoming event):
- Same start as AoE2, 3 vils, one scout, one tc
- Sheeps, lumber jack, mill, minging camp, berries, farms, ... - all the same
- "It's almost the exact same beginning as AoE2"
- 4 Ages
- relics
- Tradecarts
- Spearman available in the first age
- more techs in first age
- "Landmark building" in each age - unique to each civs, you can choose between multiple. Example: Britons have a church to heal surrounding untis or a building to build longbows quicker - similiar to AoM gods system
- for the default victory you have to destroy all landmarks and the starting tc
- Wonders are back
- you can capture holy sites with monks, if you have all it will be similiar to relic victories. similiar to CoH sector capture
- no word about classic relic victory
- units on walls, you build "towers/canons?" in the walls with a limited shooting angle
- buildings and walls are still freely buildable, streets and decoration are placed automatically to make the city look pretty
- cancelled feature: production chain like Anno or the settlers but it was tested
- 8 Civs:
-- Britons (villagers have bows to attack enemy units)
-- Mongols (can pack and move the base, similiar to Company of Heroes UK)
-- Delhi Sultanate (elephants, rewards/boost for specific buildings next to each other)
-- Chinese (can build all landmarks, dont have to choose. If you have both you can unlock unique units after creating a dynasty. if you move to the next dynasty you lose your old one)
-- Vikings
-- Franks
-- others unknown yet
- civs still share mostly the same units
- unit upgrades (barracks and blacksmith) exactly the same as AoE2 but stronger/more impact. Same for all Civs.
- you can hide units in the forest
- sea battles more complex
- unique units will have skills. longbows can build small palisade in front of them to counter cav, Mongol Khans can buff surrounding units
- 4 campaigns, normandy campaign is one
- stories will be presented with real life actors and pictures/videos
- civs have unique look, including units (no more european looking spear for mongols)
- no additional automation like automatic constant unit production
- less vils needed overall => bigger armies
- Art of War is back
- dynamic tutorials, for example reminder to hunt your boar if you always forget it
- build menu shows how many buildings of that type you already have
- scouts can hunt (?)
- Chargeattack for (some) cav
tl;dr: mix of AoE2, AoM with some Stronghold and CoH
I excluded the video creators own opinions but the only big negative he found is the look of the game.
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