Help me get Microsoft interested in an AoE WWII (forward) game :) NOT NOW, IN THE FUTURE

Hello AoE fans, how r u? Hope y'all are doing well or at least not doing unbearably bad and be able to overcome any problems in reasonable time! :)
I've always been a huge fan of AoE and AoM games and since my good ol' times of playing AoE 3 in my early adolescence I've always dreamt so hard with the day this amazing series would continue the timeline and bring us the age that came after the Modern Age (however you wanna call it). Microsoft has been putting a lot of effort into AoE4 and it is utmost awesome to see them working in this masterpiece series again and that takes a lot of investment!
I am here because I would like to attempt to gather some wishful thinkers and sympathizers to get along with me and get MS interested in - in a future project, however far it may be - considering developing a game that would bring us further more contemporary events under Age of Empires mechanics and I'd love to discuss it with the community! I've been playing for a long time with the features I'd like to see in a World War II forward Age of Empires (I think World War I still belongs to the Modern Age and would be a bit monotonous). It is strongly based on my favorite of them all Age of Empires 2 and borrows what I consider to be the best features of AoE 3 and AoM.

I will leave here the draft of the civilizations I imagined and a Google Drive link to some things I've given some work to, such as the buildings and game modes, units, techs and maps. I'd really like to get different opinions on the matter and have the opportunity of discussing it with anyone who has ever considered it, even if only for a mental exercise and pastime! I'm not a native English speaker, so sorry for any mistakes :) This is not a "hire me" supplication, I just always wanted to see it get made!

Americans (focus: late game):

- Communication centres earn 30% more money

- Start the game with +100 of each resource

- Technologies are researched: in 20% less time in 2nd age/ 40% less time in 3rd age/ 80% in Imperial Age (except strategic technologies, occupation post specific technologies and ages)

- TEAM BONUS: Each teammate receives +100 food and +100 fuel whenever the American player reaches a new age.

Unique technologies:

  1. Dogfighters: fighter aircrafts deal higher pierce damage and have higher armour

  2. Lend-Lease: Each member of the team receives +1000 food and +1000 fuel.

British (focus: balanced):

- Buildings cost 20% less (40% for docks)

- Civilians have +20% HP

- Ships have +15% HP

- Aircrafts are 20% cheaper

- TEAM BONUS: ships move 20% faster

Unique technologies:

  1. Operation Dresden: improves the stats of bombers

  2. Turing’s Machine (or the Bomb): nullifies the effect of German’s Enigma

  3. North African Campaign: improves the combat stats of heavy infantry (Bazooka, Machine Gun and Mortar), Infantry Tank and Cruiser Tank lines

French (focus: infantry and defences):

- Civilians collect food from hunts and herds 33% faster

- Canteen saves 5% more food in 2nd Age/ 10% in 3rd Age/ 20% in Imperial Age

- Infantry has 10% more HP in 2nd Age/ 20% in 3rd Age/ 30% in Imperial Age

- Buildings have 10% more HP in 1st Age/ 20% in 2nd Age/ 30% in 3rd Age/ 40% in Imperial Age

- TEAM BONUS: Base centres deal more damage and have longer range

Unique technologies:

  1. Maginot Line: improves the stats of defensive buildings

  2. La RĂ©sistance: greatly improves civilians’ combat stats

Italians (focus: early game):

- Advancing to the next age is 20% cheaper

- Starts the game with +1 civilian

- Civilians move 10% faster

- Infantry moves 15% faster and has +2 LOS

- Ships cost 15% less (25% for fishing boats)

- TEAM BONUS: Occupation posts generate more resources

Unique technologies:

  1. Corporative State: gives each base centre a trickle of money but also raises the cost of civilians to 100 food and 35 money and raises the cost of food and fuel in the storage

  2. Italia Imperiale: Base centres, occupation posts and defensive buildings are much cheaper and build much faster

Germans (focus: balanced):

- Advances to the next age in half the time

- Airstrips support +2 aircraft

- Civilians carry more resources

- Buildings are built in 30% less time

- Garages work in 25% less time

- TEAM BONUS: Combat Engineers and Secret Police are free

Unique technologies:

  1. Enigma: doubles the cost of most of enemies’ strategic technologies, such as Spies, Aerial Blockade, Sabotage, Aerial Surveillance, Secret Police and Aerial Sweep

  2. Vernichtungsschlacht: improves the stats of Medium Tank, Self-Propelled Gun, Assault Gun and APC lines

  3. Puppet States: receives +100 of each resource from each ally base centre

Soviets (focus: late game):

- Military technologies and upgrades cost 10% less in 2nd Age/ 20% less in 3rd Age/ 30% less in Imperial Age

- Rifleman line costs no money

- Land military units cost 10% less in 2nd Age / 16.67% in 3rd Age/ 25% in Imperial Age

- TEAM BONUS: Each teammate receives +1 civilian when the Soviet player reaches the 2nd Age/ +2 when they reach the 3rd Age/ +4 when they reach the Imperial Age

Unique technologies:

  1. Counter-offensive of Stalingrad: land vehicles are trained in 10% less time and infantry can be trained in groups of 10

  2. Politburo: receives +750 money every 6 minutes but civilian gathering rates fall by 5%

Chinese (focus: infantry and support):

- Civilians cost 20% less food

- Civilians are trained in 10% less time in 2nd Age/ 15% in 3rd Age/ 20% in Imperial Age

- Barracks work in 33% less time

- Can’t build supply drops but can build farms (generate food or fuel)

- Infantry upgrades cost no fuel

- Most buildings can garrison (garrisoned units can shoot)

- Defensive buildings and transports fit more units

- TEAM BONUS: Taxation of resources sent to other players is reduced to 10%. Buying and selling prices at the storage are more even

Unique technologies:

  1. Chinese Expeditionary Force: +30 population limit

  2. Kuomintang: gives the Chinese player access to Western units, training and aid (disables the option to research Communist Party of China and Manchukuo)

  3. Communist Party of China: gives the Chinese player access to Soviet units, training and aid (disables the option to research Kuomintang and Manchukuo)

  4. Manchukuo: gives the Chinese player access to Japanese units, training and aid (disables the option to research Kuomintang and Communist Party of China)

Japanese (focus: aircraft and navy):

- Docks work in 25% less time

- Fishing boats work 33% faster and have +3 LOS

- Can build airstrips starting in 2nd Age

- Civilian gather rate improvements and Heavy Coat are 50% cheaper

- Drop sites and cargo trucks cost 50% less

- TEAM BONUS: fishing boats, cargo ships and transport ships have higher armour

Unique technologies:

  1. Tokubetsu Kougekitai: Japanese aircraft earn the ability to kamikaze dive into enemy land and water units and buildings. When dying, pilots automatically seek to kamikaze dive into enemies.

  2. Kantai Kessen: improves the stats of Japanese combat ships.

https://drive.google.com/drive/folders/16LEzTQRr9QQzcXDirsiVCo2BS7a6QKPY?usp=sharing this is the link of things I occasionally work on.

submitted by /u/AoEIdealist
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