Strelets vs State Militia and Regulars vs Muskeeters

I've been thinking about this and State Militia kind of seem pretty good, while Regulars aren't? Here are some numbers first before discussion. I'm going to do Sharpshooters vs Skirmishers tomorrow as well I think, but if not, then soon. I'm a little lazy so I'm not looking at Imperial stats with all upgrades, but I am mentioning those things as a point of consideration.

(Note: for Ratios, the bigger the number, the better the ratio)

--Strelet--

Cost: 37.5f 10w (47.5)

HP: 72

HP/Cost ratio: 1.51

Damage: 4 melee/8 ranged

Received: 30% ranged resist

Multipliers: x2 Heavy infantry (x3 with CIR), x2 light ranged cavalry, 0.75x cavalry

Rate of Fire: 3

Range: 14

Ranged Damage/Cost ratio: 0.16

Damage/Cost against heavy infantry: 0.32

Speed: 4.5

--State Militia--

Cost: 50f 35w (85)

HP: 121

HP/Cost ratio: 1.42

Damage: 7 melee, 14 ranged

Received: 30% ranged resist

Multipliers: 1.5x Heavy Infantry (2.5x with CIR), x2 light ranged cavalry, 0.75x cavalry

Rate of Fire: 3

Range: 13

Ranged Damage/Cost ratio: 0.16

Ranged Damage/Cost ratio vs heavy inf: 0.24

Speed: 5

--Regular--

Cost: 60f 50g (110)

HP: 150

HP/Cost ratio: 1.36

Damage: 14 melee, 24 ranged

Received: 20% melee resist

Multipliers: no ranged, x3 melee vs heavy cavalry, 2.25x melee vs shock infantry

Rate of Fire: 3

Range: 14

Ranged Damage/Cost ratio: 0.21

Speed: 4

--Musketeer--

Cost: 75f 25g (100)

HP: 150

HP/Cost ratio: 1.5

Damage: 13 melee, 23 ranged

Received: 20% melee resist

Multipliers: no ranged, x3 melee vs heavy cavalry, 2.25x melee vs shock infantry

Rate of Fire: 3

Range: 12

Ranged Damage/Cost ratio: 0.23

Speed: 4

Strelets vs State Militia: I think we can safely conclude that State Militia are an upgrade over Strelets. Their higher HP pools make them less vulnerable to artillery and splash attacks, and their higher base damage gives them more flexibility against non-heavy infantry targets than Strelets as well. State Militia also have 5 speed instead of 4.5, making them better at pulling out of bad engagements, and State Militia with upgrades are going to far out-perform anything Strelets could ever dream of. In fact, late game Volunteers in Industrial are arguably better than Regulars, with higher HP pools, more damage to infantry, better ranged resist, and just overall more cost-effective. State Militia also have higher health pools than Skirmishers and similar damage, making even Veteran State Militia incredibly good mass skirmisher units overall.

Regulars vs Musketeers: Conversely, Regulars seem to be a downgrade in efficiency from the basic musketeer in virtually every way except range. It's hard to quantify exactly how much of a difference range makes, but in testing I did for cost, 11 musks (1100 res) beat 10 regs (1100 res) pretty much every time, especially in a straight fight. Even with good micro, Regulars can't seem to utilize their 2 range all that much even with pinpoint precise micro, and 11 musks beat 10 Regs with usually 6-8 survivors. If we used a more accurate resource ratio, valuing gold over food, then you could reasonably field probably 13 Musks to every 10 Regs, meaning that basically Regs are outclassed by regular Musks in terms of cost and numbers, and regular Musks usually have better shipments and support as well. I think Regulars may need to be looked at because they just get massacred by regular Musks.

tl;dr Once you get vet State Militia with card upgrades, they are basically better than Regulars, and Regulars get murdered by similar resources of normal Musks. State Militia are incredibly cost-effective and unlocking their potential may be the key to making the US work in the current meta.

Stay tuned, tomorrow I plan on comparing Skirms and Cass to Sharpshooters, and we'll see how that turns out.

submitted by /u/darkfireslide
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