Aoe 2 Khazars - update

So since last time I changed this civ a little bit to make them more balanced also I may release Pechenegs today aswel and I also plan on making Avars.

Civ bonuses:

• Market technologies are free • All units and buildings have +2 line of visions • Get free instant cavalry archer from archery range by reaching Castle and Imperial age and by building archery ranges in those ages • Steppe lancers and scout-line have +1 melee armor • Get +1 to carry capacity after researching economic technology (applies only to certain resource)

Unique technologies: • Caucasian raiders (Steppe lancers Attack 25% faster and get +20HP) Cost 400F 400G • Eurasian trade routes (Trade carts generate 50% more gold) Cost 600F 600W

Unique units: • Arsiyah (Heavy cavalry unit) Imperial cavalry archer (Unique upgrade that replaces heavy cavalry archer)

• Arsiyah - cost 80F 60G 120HP 1/2 armor 11 attack 1.9 attack speed 1.45 speed Hidden bonus (+2 attack against infatry and archers)

• Elite Arsiyah - tech cost 850F 650G 140HP 2/2 armor 13 attack 1.9 attack speed 1.45 speed

• Imperial cavalry archer - 1100F 650G 60HP 1/1 Armor 8 Attack 1.9 attack speed 1.4 speed

Team bonus: Light cavalry, Steppe lancers and Cavalry archers are 10% cheaper

These are technologies that they are missing:

• Archery range - Hand canooner

• Barracks - Champion, arson

• Stables - Paladin (they have Camels and Heavy Camels)

• Siege workshop - Siege onager, Bombard canoon, Heavy scorpion

• Blacksmith - Plate mail armor

• Dock - Elite cannon galeon, Heavy demolition ship, Shipwright

• University - Heated shit, Bombard cannons, Arrowslits

• Castle - Hoardings, Sappers

• Monastery - Heresy

• Mining camp - Stone shaft mining

• Kill - Crop rotation

submitted by /u/Stevooo_45
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