So since last time I changed this civ a little bit to make them more balanced also I may release Pechenegs today aswel and I also plan on making Avars.
Civ bonuses:
• Market technologies are free • All units and buildings have +2 line of visions • Get free instant cavalry archer from archery range by reaching Castle and Imperial age and by building archery ranges in those ages • Steppe lancers and scout-line have +1 melee armor • Get +1 to carry capacity after researching economic technology (applies only to certain resource)
Unique technologies: • Caucasian raiders (Steppe lancers Attack 25% faster and get +20HP) Cost 400F 400G • Eurasian trade routes (Trade carts generate 50% more gold) Cost 600F 600W
Unique units: • Arsiyah (Heavy cavalry unit) Imperial cavalry archer (Unique upgrade that replaces heavy cavalry archer)
• Arsiyah - cost 80F 60G 120HP 1/2 armor 11 attack 1.9 attack speed 1.45 speed Hidden bonus (+2 attack against infatry and archers)
• Elite Arsiyah - tech cost 850F 650G 140HP 2/2 armor 13 attack 1.9 attack speed 1.45 speed
• Imperial cavalry archer - 1100F 650G 60HP 1/1 Armor 8 Attack 1.9 attack speed 1.4 speed
Team bonus: Light cavalry, Steppe lancers and Cavalry archers are 10% cheaper
These are technologies that they are missing:
• Archery range - Hand canooner
• Barracks - Champion, arson
• Stables - Paladin (they have Camels and Heavy Camels)
• Siege workshop - Siege onager, Bombard canoon, Heavy scorpion
• Blacksmith - Plate mail armor
• Dock - Elite cannon galeon, Heavy demolition ship, Shipwright
• University - Heated shit, Bombard cannons, Arrowslits
• Castle - Hoardings, Sappers
• Monastery - Heresy
• Mining camp - Stone shaft mining
• Kill - Crop rotation
[link] [comments]
from newest submissions : aoe2 https://ift.tt/3EfyNkp
No comments :
Post a Comment