Inuit
Many northern maps are barren and inaccurate and could be improved with new fauna like seals and walruses and a minor faction like the Inuit.
Location: Alaska, Yukon, Arctic Territories, Saguenay (Winter Version)
New maps like Greenland, Keewatin (split from Dakota and NWT), and Ungava (split from Saguenay)
Unique Units: Qamutiik & Kayak
Qamutiik (Dogsled) - Light ranged cavalry that boosts the speed of units in formation with it.
The speed boost to other units would represent the cargo-carrying function of the sled by taking on heavy equipment of nearby units. This would work best as a flat rate boost rather than a percentage since it would have a proportionally greater impact for the slowest units which would benefit formations the most. Stats similar to a dragoon with slightly less speed would be sensible.
Qamutiik could be armed with either a traditional sinew bow or a rifle for ranged combat and melee attacks would be done by the dogs.
Kayak - A boat enabled at the dock with a function somewhere between a fishing boat and canoe.
Same gather rate, garrison capacity, and train time as a fishing boat, and same cost, health, and attack as a canoe. Possibly shift some siege attack to ranged and drop the range slightly. That would make them slightly less effective against ships and buildings, but better against land targets.
Techs:
Ivory Trade - Ships 6 walruses. 25% of hunted animal yield is collected as coin. This could be limited to large animals only (anything with shrine generation rate of 0.08 or more)
Inukshuk - Enables dogsleds to build Inukshuks that function like granaries
Ammassalik Wooden Maps - Increase line of sight. +2 for land units and +3 for naval units
Driftwood Construction - A small amount of wood is gathered from fish and whales (in addition to food and coin)
Igloos - Native warrior train limit is increased by 20%
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