Quadcomp challenge

Rules: in each age, you can only upgrade one type of unit and use that unit and the units you chose in each previous age. Towers count, villagers and transport ships don't.

militia - feudal-age scouts - castle-age monks - siege onagers

militia - feudal-age spearmen - battering rams - heavy cavalry archers

militia - watch towers - crossbowmen - elite war elephants

This has more replay value than a monocomp like only petards or only war elephants. If all players in a game are attempting this challenge, you might even delay picking your unit or going up an age until you see what your opponent is doing.

What's the best composition?

submitted by /u/Taemojitsu
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