Mangudai used to be OP in AoC 1.0c, with the attack delay nerf they woud've been fine... except, in the expansions they've gotten striped from their identity.
Even after the nerf, Camel Archers are cheaper, have more pierce armor, more attack in castle age and completely rek them in a fight. That's fine as they're intented to do that, but they also get Genitours, stronger Camels and stronger/equal Hussars. Berbers are as close to a hard counter as we've ever seen in this game.
Not to mention the addition of Imperial Squirmishers, Imperial Camels, a bunch of Elephants with high pierce armor. Hell, even the turks' Cavalry Archers with their 100 hp and +4/+6 armor are looking better at this point.
Mongols used to be a one trick civ but very strong at what they did. Now they are an ok one trick civ with a bunch of hard counters running around. The worst part is they simply lack the versatility to get around those counters. Besides mangudai and siege, all their units are outclassed, no plate barding armor, no ring archer armor, no paladin, no halbs, no late game economy, even their hussars are mostly outclassed by FU regular hussars. They really need a more useful castle UT, Nomads is completely useless in 99% of games, it isn't only bad but also feels bad, being a super watered down version of the huns bonus that you need to pay for.
All the Mongols weaknesses were fine and necessary in AoC 1.0c, but in a world full of strong anti-cavalry archers units they really need something else to fall back on.
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