Hi!
I got bored and happened to think about a scenario were no gold exists on the map, no relics, markets or trade cogs are available and advancing through the Ages doesn't require gold. Here is what the civs have to offer in such an uninteresting situation :
Aztecs :
- Start the game with an Eagle Scout
- military produced 15% faster
- +50 g - > loom _ fletching _ arson
no scouts, thumb ring, keep, hoardings, masonry
Berbers :
- villagers move 10% faster
- scouts cost -15%/-20% in castle/imperial age
no keep, architecture
Britons :
- archery ranges work 25% faster
no thumb ring, treadmill crane
Burmese :
- Infantry units have +1/+2/+3 attack in the Feudal/Castle/Imperial Age
no thumb ring, arrowslits, hoardings
Byzantines :
- Buildings have +10%/+20%/+30%/+40% HP in the Dark/Feudal/Castle/Imperial Age
- Skirmishers, and Spearmen are 25% cheaper
no treadmill crane
Celts :
- Infantry move 15% faster
no tracking, thumb ring, architecture
Chinese :
- Great Wall increases the hit points of walls and towers by 30%
no hoardings, treadmill crane
Ethiopians :
- The Pikeman upgrade is free
- 300g (+100 at each age advancement)
possible technologies -> loom 50g _ light cavalry 50g _ elite skirmisher 100g _ arson 50g _ sappers 200g _ conscription 150g _ chemistry 200g _ ballistics 175g _ leather archer armor 150g _ fletching 50g _ bodkin arrow 100g _ chain barding armor 150g _ chain mail armor 100g _ plate mail armor 150g _ iron casting 120g
no arrowslits, hoardings, treadmill crane
Franks :
- scout cavalry + 9 hit points
- Castles only cost 488 stone
no thumb ring, keep
Goths :
- Infantry is 35% cheaper starting in the Feudal Age
- Infantry has +1 attack against standard buildings
- Barracks work 20% faster
no stone walls, thumb ring, guard tower, arrowslits, hoardings, treadmill crane
Huns :
- Stables work 20% faster
no guard tower, arrowslits, hoardings, architecture, treadmill crane
Incas :
- Start the game with an Eagle Scout
- Villagers benefit from Forging and Scale Mail Armor
- Buildings cost -15% stone
no scouts, architecture
Indians :
- Villagers are 10%/15%/20%/25% cheaper in the Dark/Feudal/Castle/Imperial Age
no keep, arrowslits, architecture, treadmill crane
Italians :
nothing
Japanese :
- Infantry attacks 25% faster starting in the Feudal Age
- Yasama makes Towers fire two extra arrows
no hoardings, architecture
Khmer :
no tracking, thumb ring, arrowslits
Koreans :
- Tower upgrades are free and instantaneous upon reaching the appropriate Age
- Towers have +1/+2 range in the Castle/Imperial Age
no hoardings
Magyars :
- Forging, Iron Casting, and Blast Furnace are free and instantaneous upon reaching the appropriate Age
- The Scout Cavalry line is 15% cheaper
no tracking, keep, arrowslits, architecture
Malay :
no arrowslits, hoardings, architecture, treadmill crane
Malians :
- Barracks units have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age
- University works 80% faster
- Tigui makes even ungarrisoned Town Centers fire arrows
no arrowslits
Mayans :
- Start the game with an Eagle Scout
no scouts, arrowslits
Mongols :
- Scout cavalry line has +2 line of sight
no keep, arrowslits, architecture, treadmill crane
Persians :
- Town centers have double the hp
- Boiling Oil makes castles do +9 bonus damage against hypothetic ethiopian ram(s)
no keep, arrowslits, treadmill crane
Portuguese :
no tracking, arrowslits, hoardings
Saracens :
no architecture
Slavs :
no thumb ring, keep, arrowslits, architecture
Spanish :
- Builders work 30% faster
- Blacksmith upgrades cost no gold
Teutons :
- Towers garrison twice as many units
- Town Centers can garrison +10 units
- Crenellations give +3 range to castles and ability to spearmen to garrison stone defenses and fire arrows
no thumb ring, husbandry, architecture
Turks :
- Light Cavalry and Hussar upgrades are free and instantaneous upon reaching the appropriate Age
- Chemistry upgrade is free
(that's some turkic power!)
Vietnamese :
- Conscription is free
- Skirmishers have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age
no husbandry, masonry
Vikings :
- Spearmen have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age
no husbandry, keep
That's it, Spanish seem to be god tier, Ethiopians interesting and Mayans stillborn but yeah, castles.
Bye!
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