Goldry scenario for civilisations

Hi!

I got bored and happened to think about a scenario were no gold exists on the map, no relics, markets or trade cogs are available and advancing through the Ages doesn't require gold. Here is what the civs have to offer in such an uninteresting situation :

Aztecs :

- Start the game with an Eagle Scout

- military produced 15% faster

- +50 g - > loom _ fletching _ arson

no scouts, thumb ring, keep, hoardings, masonry

Berbers :

- villagers move 10% faster

- scouts cost -15%/-20% in castle/imperial age

no keep, architecture

Britons :

- archery ranges work 25% faster

no thumb ring, treadmill crane

Burmese :

- Infantry units have +1/+2/+3 attack in the Feudal/Castle/Imperial Age

no thumb ring, arrowslits, hoardings

Byzantines :

- Buildings have +10%/+20%/+30%/+40% HP in the Dark/Feudal/Castle/Imperial Age

- Skirmishers, and Spearmen are 25% cheaper

no treadmill crane

Celts :

- Infantry move 15% faster

no tracking, thumb ring, architecture

Chinese :

- Great Wall increases the hit points of walls and towers by 30%

no hoardings, treadmill crane

Ethiopians :

- The Pikeman upgrade is free

- 300g (+100 at each age advancement)

possible technologies -> loom 50g _ light cavalry 50g _ elite skirmisher 100g _ arson 50g _ sappers 200g _ conscription 150g _ chemistry 200g _ ballistics 175g _ leather archer armor 150g _ fletching 50g _ bodkin arrow 100g _ chain barding armor 150g _ chain mail armor 100g _ plate mail armor 150g _ iron casting 120g

no arrowslits, hoardings, treadmill crane

Franks :

- scout cavalry + 9 hit points

- Castles only cost 488 stone

no thumb ring, keep

Goths :

- Infantry is 35% cheaper starting in the Feudal Age

- Infantry has +1 attack against standard buildings

- Barracks work 20% faster

no stone walls, thumb ring, guard tower, arrowslits, hoardings, treadmill crane

Huns :

- Stables work 20% faster

no guard tower, arrowslits, hoardings, architecture, treadmill crane

Incas :

- Start the game with an Eagle Scout

- Villagers benefit from Forging and Scale Mail Armor

- Buildings cost -15% stone

no scouts, architecture

Indians :

- Villagers are 10%/15%/20%/25% cheaper in the Dark/Feudal/Castle/Imperial Age

no keep, arrowslits, architecture, treadmill crane

Italians :

nothing

Japanese :

- Infantry attacks 25% faster starting in the Feudal Age

- Yasama makes Towers fire two extra arrows

no hoardings, architecture

Khmer :

no tracking, thumb ring, arrowslits

Koreans :

- Tower upgrades are free and instantaneous upon reaching the appropriate Age

- Towers have +1/+2 range in the Castle/Imperial Age

no hoardings

Magyars :

- Forging, Iron Casting, and Blast Furnace are free and instantaneous upon reaching the appropriate Age

- The Scout Cavalry line is 15% cheaper

no tracking, keep, arrowslits, architecture

Malay :

no arrowslits, hoardings, architecture, treadmill crane

Malians :

- Barracks units have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age

- University works 80% faster

- Tigui makes even ungarrisoned Town Centers fire arrows

no arrowslits

Mayans :

- Start the game with an Eagle Scout

no scouts, arrowslits

Mongols :

- Scout cavalry line has +2 line of sight

no keep, arrowslits, architecture, treadmill crane

Persians :

- Town centers have double the hp

- Boiling Oil makes castles do +9 bonus damage against hypothetic ethiopian ram(s)

no keep, arrowslits, treadmill crane

Portuguese :

no tracking, arrowslits, hoardings

Saracens :

no architecture

Slavs :

no thumb ring, keep, arrowslits, architecture

Spanish :

- Builders work 30% faster

- Blacksmith upgrades cost no gold

Teutons :

- Towers garrison twice as many units

- Town Centers can garrison +10 units

- Crenellations give +3 range to castles and ability to spearmen to garrison stone defenses and fire arrows

no thumb ring, husbandry, architecture

Turks :

- Light Cavalry and Hussar upgrades are free and instantaneous upon reaching the appropriate Age

- Chemistry upgrade is free

(that's some turkic power!)

Vietnamese :

- Conscription is free

- Skirmishers have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age

no husbandry, masonry

Vikings :

- Spearmen have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age

no husbandry, keep

That's it, Spanish seem to be god tier, Ethiopians interesting and Mayans stillborn but yeah, castles.

Bye!

submitted by /u/poams_
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