Openage Development: 2019 - Week 26

New blogpost about our modding API!

New openage release v0.4.0! (Changelogs will follow)

Upstream

  • NEW: Updated windows build instructions with lighter build tools (Link)
  • NEW: Prepare release 0.4.0 (Link)
  • NEW: Modding API v0.2 + documentation (Link)
  • NEW: Move tutorials from openage wiki to modding repository (Link)
  • FIXED: Clarified logical process of singleplayer vs. multiplayer architecture (Link)
  • FIXED: Start openage explicitly from shipped Python version (Link)
  • FIXED: Horrible typo (Link)
  • FIXED: math environment usage in modding API reference guide (Link)

Issues

  • BUG: Release process is undocumented (Link)
  • PROPOSED: Version numbering format (Link)
  • PROPOSED: Changelogs for releases (Link)

Too few bugs for your taste? Build the project yourself for Linux, OS X or Windows and report your own findings to us.

Open Discussions

  • Conversion of flat terrain textures (Link)
  • Upscaling of assets (Link)

Roadmap

  1. Rewrite of the coordinate system
  2. Merge eventsystem code
  3. Implement core gamestate
    • nyan file loading and pong demo
    • run pong with generic openage entities
    • Decouple the simulation from display
    • Define minimal gamestate for displaying entities
  4. Establish modpack format
  5. Create a simple demo for testing
  6. Adapt the new renderer to the simulation model
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