New blogpost about our modding API!
New openage release v0.4.0! (Changelogs will follow)
Upstream
- NEW: Updated windows build instructions with lighter build tools (Link)
- NEW: Prepare release
0.4.0
(Link) - NEW: Modding API v0.2 + documentation (Link)
- NEW: Move tutorials from openage wiki to modding repository (Link)
- FIXED: Clarified logical process of singleplayer vs. multiplayer architecture (Link)
- FIXED: Start openage explicitly from shipped Python version (Link)
- FIXED: Horrible typo (Link)
- FIXED:
math
environment usage in modding API reference guide (Link)
Issues
- BUG: Release process is undocumented (Link)
- PROPOSED: Version numbering format (Link)
- PROPOSED: Changelogs for releases (Link)
Too few bugs for your taste? Build the project yourself for Linux, OS X or Windows and report your own findings to us.
Open Discussions
Roadmap
Rewrite of the coordinate system✓Merge eventsystem code✓- Implement core gamestate
- nyan file loading and pong demo
- run pong with generic openage entities
- Decouple the simulation from display
- Define minimal gamestate for displaying entities
- Establish modpack format
- Create a simple demo for testing
- Adapt the new renderer to the simulation model
[link] [comments]
from newest submissions : openage https://ift.tt/2XINoTK
No comments :
Post a Comment