If I remember correctly map builders were able to randomize the resources, but have them within a certain range.
EG: Each player has a 7-tile gold and 4-tile gold within 11-16 tiles of the starting TC, as well as a 4-tile gold randomly placed on the map a certain distance from each player TC.
Useful information:
- Golds
- Stones
- Berries
- Animals
- Wood lines
- Relics per map
- ETC.
Surely some super smart math nerd has figured out all this stuff by now?
If not, where do you read the map generation code to figure that stuff out?
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