I'm currently working on a scenario I call Autumnal Fortress. Its meant to be designed as a modified Pilgrims map, and is a 2 V 1 Asymetrical Map that I'm hoping can be played by both players in a compstomp and also against other players.
Starting Mini Map: https://cdn.discordapp.com/attachments/497141622891610125/659987599502606337/unknown.png
In this map, the Green Player, Player 3, starts off with a gigantic, well secured fortress in the Post Imperial Age. The catch is they have no economy. They start off with exactly one hundred food, and that is it. Of course, they already have many econ buildings to get them started. Their fortress can be seen here. https://cdn.discordapp.com/attachments/497141622891610125/659987782588170260/unknown.png https://cdn.discordapp.com/attachments/497141622891610125/659987877983420447/unknown.png https://cdn.discordapp.com/attachments/497141622891610125/659987677554278410/unknown.png https://cdn.discordapp.com/attachments/497141622891610125/659987724878479363/unknown.png
To prevent an early naval rush by the green player, they have been given no place to place a dock in their fortress, however, they do have a place for an enemy to land transports, but this is harder then it sounds.
https://cdn.discordapp.com/attachments/497141622891610125/659987985185374222/unknown.png https://cdn.discordapp.com/attachments/497141622891610125/659988060594896916/unknown.png
As for Player 1 and 2's start, their start is pretty much the same, however with some considerations taken. For example, each player is given four relics, due to the length a game usually will take on this map, to prevent early gold depletion. With the sheer amount of gold in Player 3's base, I haven't given them this advantage.
https://cdn.discordapp.com/attachments/497141622891610125/659987423970721812/unknown.png https://cdn.discordapp.com/attachments/497141622891610125/659987347173146634/unknown.png
In addition, Players 1 and 2 only have one way on and off of their island, a bridge. They start with this bridge having some very minor defenses on their side, to prevent early rushes.
https://cdn.discordapp.com/attachments/497141622891610125/659987467532894250/unknown.png https://cdn.discordapp.com/attachments/497141622891610125/659987541583331358/unknown.png
(Originally, they also had sea walls around their shores, but for some reason, the AI thinks Seawalls are the most important priority target in existance.)
This is the map concept. Two players starting in the Dark Age against one Post Imperial Age player with no econ at the start. Obviously, with skilled players at the lead, I imagine player 3 may win every time, but I like to think it may also lead to some drawn out games with some creative solutions. Going through the tree line is always an option, but its never as easy as it sounds...
https://cdn.discordapp.com/attachments/497141622891610125/659988150772563991/unknown.png
Anyway, yeah. This map isn't published yet because I would like some feedback on what I should change to make this more fun for everyone involved. The idea is to create an asymetrical situation where two players start with virtually nothing and have to work fast together to ensure they stand a chance of surviving.
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