New Experimental Patch:(Suggested) Aztec: Creation time 5%, 10%, 15% starting in Feudal (instead of 15%) Loses Fervor +6 Monks hit points for each Monastery technology (instead of +5) Burmese: Battle Elephants +4 damage vs. Archers Howdah costs 200f 150g (instead of 400f 300w) Cumans: Steppe Husbandry Light Cav and Cav Archers trained 50% faster (instead of 80%) Loses Hussar Franks: Loses Gold Shaft Mining Goths: Loses Two-Man Saw Loses Guilds Infantry cost -35% starting in the Dark Age (instead of Feudal) Perfusion Barracks work 70% faster (instead of 100%) Incas: Kamayuk Rate of Fire 1.8 (instead of 2.03) Japanese: Samurai +8,10(Elite) damage vs. Ranged Unique Units (on top of +10,12 vs. Unique Units) Samurai +10,15(Elite) damage vs. War Elephant Samurai Line of Sight 5,6(Elite) (instead of 4,5) Khmer: Loses Two-Handed Swordsman Fletching Free Lithuanians: Leitis costs 60f 100g (instead of 50f 80g) Leitis Attack damage 14,17(Elite) (instead of 12,14) Leitis Hit Points 110, 150(Elite) (instead of 100, 130) Leitis Attack Rate 1.75 (instead of 1.9) Leitis Pierce Armor 1,2(Elite) (instead of 2) Leitis Training Time 35,30(Elite) (instead of 23, 20) Leitis Elite Upgrade costs 500f 500g (instead of 750f 750g) Leitis Armor Class Camel (on top of Cavalry and Unique) Magyars: Magyar Huszar Training Time 20 seconds (instead of 16) Magyar Huszar Speed 1.4 (instead of 1.5) Magyar Huszar Elite Upgrade costs 600f 400g (instead of 800f 600g) Portuguese: Receive +200g when building a Castle Tartars: Keshik Generates 0.367g, 0.421g(Elite) per second when attacking enemy units (instead of 0.367g) Teutons: Town Center Garrison +15 (instead of +10) Scout Cavalry can’t be converted Ironclad +5 Melee Armor (instead of +4) Turks: Gains Elite Skirmisher Loses Ring Archer Armor Sipahi Cavalry Archers +30 Hit Points (instead of +20) Elite Janissary Upgrade costs 750f 650g(instead of 850f 750g) Vietnamese: Loses Husbandry Elephants +20% HP Autarky New Castle Age Tech 350f 100g: Grants 10vills in Castle age or 15vills in Imperial Feedback, notes, and suggestions or new ideas are welcomed! [link] [comments] |
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