- Card and XP system is too complex.
- Having only three resource types is too simplistic.
- Counter system is too complex.
- Counter system relying on tags not individual units and armour types is too simplistic.
- Regional aesthetics rather than all western European is too complex.
- Lack of dropoff buildings is too simplistic.
- Units having both range and melee is too complex.
- Artillery without minimum range is too simplistic.
- AOE3 has too many assets to remember, which is too casual thus simplistic.
- AOE3 relies too much on timing and decks, and too fast-paced, which is too competitive thus complex.
Conclusion:
- AOE3 is too complex compared to AOE2 which is a letdown.
- AOE3 is too simplistic compared to AOE2 which is a letdown.
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