Nerfing Flemish Militia / Buffing Serjeants [Rebalance Only]

I'd like to present two similar ideas where we do what the titles says without taking away or adding anything to these units but by redistributing their already existing stats.

Flemish Militia - HP 60 (-15) / +9/+9 vs. Cavalry/Elephants (+1 each) / Armour 2/1 (+1 melee armour)

Result - They survive 12 arrows from Arbalesters instead of 15. They take 5 hits from Champions instead of 6. Likewise, 6 hits from Two-Handed Swordsmen instead of 7. They're easier to kill across the board. Instead of an anti-cavalry super Champion, they become anti-cavalry super Two-Handed Swordsmen in effect.

Serjeants - Train time from Castles 15 seconds instead of 12 (+3 seconds), Donjon train time unchanged @ 20 seconds.

Feudal Age Serjeant - HP 40 (-5) / Speed 0.85 (-0.05) / Attack 6 (+1) / +1/+1 vs. Buildings/Eagles (-1 each, small nerf)

Castle Age Serjeant - HP 60 (-5) / Attack 9 (+1)

Elite Serjeant - HP 80 (-5) / Speed 0.95 (+0.05) / Attack 12 (+1)

The Sicilians, unlike the Burgundians, haven't made any waves with their win rate. It stands at an acceptable ~48% right now. This is an overall buff to the civilization by making Serjeants the single most well rounded infantry unit in the game. They can take the hit from the increased train time from Castles as they're already easier to mass than your average infantry unique unit due to Donjons and First Crusade. Other than that, they lose 5 HP across the board but gain +1 attack. This makes them slightly worse at taking arrows, but better in melee combat. Likewise, the Feudal Serjeant becomes slower than right now, limiting their role in Feudal Age as they're already a suboptimal choice due to their significant (for the Age) food and gold cost. On the other hand, the Elite Serjeant becomes a significant powerspike if they become faster than the Militia-line.

On a tangentially related note, the Flemish Militia and Flaming Camel should be available to their respective civilizations directly in Imperial Age without requiring a research to unlock them. The Camel can use the train button 4 i.e. the slot besides the Petard.

submitted by /u/devang_nivatkar
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