If you want a breakdown of how I decide the changes you can go see it here.
I know many disagree on how I used all elos instead of specific targets and what I suggested as changes, but I'm the one making this post, so I decide what happens here. If I think someone makes a valid point I'll add it in my posts. :)
So, let's begin!
-----------------------------------------------------------------General-------------------------------------------------------------------------
Bodkin Arrow:
- Cost increased from 200f 100g to 250f 150g
Fletching:
- Cost increased from 100f 50g to 130f 60g
Crossbowmen:
- Creation time increased from 27s to 31s
(Elite) Battle Elephants:
- Cost reduced from 120f 70g to 105f 70g
(Elite) Steppe Lancers:
- Cost reduced from 70f 40g to 70f 35g
- Collision box size made 25% smaller
- Steppe Lancer: +1 melee armour (Now has 1/1 armour)
- Elite Steppe Lancer: +2 melee armour (Now has 2/1 armour)
- Elite Steppe Lancer upgrade cost reduced from 900f 550g to 600f 350g
Hand Cannoneer:
- Cost reduced from 45f 50g to 40f 45g
- Creation time reduced from 34s to 28s
Knight:
- Collision box size made 20% smaller (so there's better pathing :D)
- Creation time increased from 30s to 34s
------------------------------------------------------Civilization Balance-------------------------------------------------------------------
Berbers:
- Cavalry discount reduced from -15/20% to -10/20%
Burgundians:
- Stable technology discount reduced from -50% to -40%
- Economic Technolgy discount reduced from -50% food to -40% food
Burmese:
- Arambai: +1/1 armour (now has 1/2 armour)
- Elite Arambai: +1 melee armour (Now has 1/2 armour)
Cumans:
- Fuedal Age Town Center now builds 30s faster
- Houses and Palaside walls +33% hp starting in Fuedal Age (Cuman pallasides now have 442 hp)
- (Elite) Kipchak: +1 range (Now has 5 range)
- Elite Kipchak: +1 attack (Now deals 6 attack)
Franks:
- Foragers gather rate bonus reduced from +15% to +10%
- Cavalry hp bonus staggered from +20% to +10/15/20%
Khmer:
- Tusk Swords: Cost reduced from 300w 450g to 250w 350g
- Double Crossbow: Cost reduced from 700f 400g to 550f 300g
- (Elite) Ballista Elephant: Training time reduced from 25s to 20s
Portuguese:
- Technology research bonus increased from 30% to 40%
- Revealing tiles of the map now gives resources (0.1 wood, 0.1 food, 0.015 gold and 0.01 stone/tile) (this was inspired by Portugal's conquests and expansions into Africa and South America)
- Arquebus: Cost reduced from 700f 400g to 600f 350g
Spanish:
- Skirmishers and Hand Cannoneers now deal +2 damage vs Cavalry
Tatars:
- Town Centers now spawn 2 sheep starting in the Fuedal Age (was Castle Age)
- Villagers now gather +30% food from herdables instead of +50%
Vietnamese:
- Conscrption is now available in Castle Age
- Archery Range units now have +25% hp (was+20%)
----------------------------------------------------------------The End!-------------------------------------------------------------------------
I hope you like at least some of these changes and I'll be back in August!
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