The Fan Made Patch Notes- July Edition!

If you want a breakdown of how I decide the changes you can go see it here.

I know many disagree on how I used all elos instead of specific targets and what I suggested as changes, but I'm the one making this post, so I decide what happens here. If I think someone makes a valid point I'll add it in my posts. :)

So, let's begin!

-----------------------------------------------------------------General-------------------------------------------------------------------------

Bodkin Arrow:

  • Cost increased from 200f 100g to 250f 150g

Fletching:

  • Cost increased from 100f 50g to 130f 60g

Crossbowmen:

  • Creation time increased from 27s to 31s

(Elite) Battle Elephants:

  • Cost reduced from 120f 70g to 105f 70g

(Elite) Steppe Lancers:

  • Cost reduced from 70f 40g to 70f 35g
  • Collision box size made 25% smaller
  • Steppe Lancer: +1 melee armour (Now has 1/1 armour)
  • Elite Steppe Lancer: +2 melee armour (Now has 2/1 armour)
  • Elite Steppe Lancer upgrade cost reduced from 900f 550g to 600f 350g

Hand Cannoneer:

  • Cost reduced from 45f 50g to 40f 45g
  • Creation time reduced from 34s to 28s

Knight:

  • Collision box size made 20% smaller (so there's better pathing :D)
  • Creation time increased from 30s to 34s

------------------------------------------------------Civilization Balance-------------------------------------------------------------------

Berbers:

  • Cavalry discount reduced from -15/20% to -10/20%

Burgundians:

  • Stable technology discount reduced from -50% to -40%
  • Economic Technolgy discount reduced from -50% food to -40% food

Burmese:

  • Arambai: +1/1 armour (now has 1/2 armour)
  • Elite Arambai: +1 melee armour (Now has 1/2 armour)

Cumans:

  • Fuedal Age Town Center now builds 30s faster
  • Houses and Palaside walls +33% hp starting in Fuedal Age (Cuman pallasides now have 442 hp)
  • (Elite) Kipchak: +1 range (Now has 5 range)
  • Elite Kipchak: +1 attack (Now deals 6 attack)

Franks:

  • Foragers gather rate bonus reduced from +15% to +10%
  • Cavalry hp bonus staggered from +20% to +10/15/20%

Khmer:

  • Tusk Swords: Cost reduced from 300w 450g to 250w 350g
  • Double Crossbow: Cost reduced from 700f 400g to 550f 300g
  • (Elite) Ballista Elephant: Training time reduced from 25s to 20s

Portuguese:

  • Technology research bonus increased from 30% to 40%
  • Revealing tiles of the map now gives resources (0.1 wood, 0.1 food, 0.015 gold and 0.01 stone/tile) (this was inspired by Portugal's conquests and expansions into Africa and South America)
  • Arquebus: Cost reduced from 700f 400g to 600f 350g

Spanish:

  • Skirmishers and Hand Cannoneers now deal +2 damage vs Cavalry

Tatars:

  • Town Centers now spawn 2 sheep starting in the Fuedal Age (was Castle Age)
  • Villagers now gather +30% food from herdables instead of +50%

Vietnamese:

  • Conscrption is now available in Castle Age
  • Archery Range units now have +25% hp (was+20%)

----------------------------------------------------------------The End!-------------------------------------------------------------------------

I hope you like at least some of these changes and I'll be back in August!

submitted by /u/CaptainCakeEater
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