Isis monument meme

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Suppe vs Hagrit - Meta Plays Season 1 Finale - Forge of Olympus Tournament - Loser Round 4

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Forge of Olympus meme

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Kimo vs Hagrit - Meta Plays Season 1 Finale - Forge of Olympus Tournament - Winner Semifinals

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Fimbulwinter meme

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Zeus Mirror Matchup in Deathmatch! Age of Mythology Extended Edition

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Greek siege advantage question

So I've played for a few months now mostly as egyptian gods. On a lot of my 1v1 and team games it is easy to lose a stalemate in Heroic because adversary greek gods get their fortress catapult (starts with P) whereas if i want to make a push I have to go all out with siege towers or possibly chip away at stuff with chariot archers unless I make it to mythic age for my own catapults. Do you think greek gods were given access to this unit for balance purposes?

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Making a meme of all the god powers day 60 (Final Day!)

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question

so basically, me and my friend got the game, and we can get into a server, but cant change the gods, when we click on the zeus icon nothing happens, how can we change gods if we cant click on the icon?

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Making a meme of all the god powers day 59

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Things don't go his way in Loki vs Ra - Age of Mythology Deathmatch!

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Winter Holiday Greeting Card (2001)

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AoM II with in-game cinematics or CGI?

I'm a sucker for games that utilize in-game scenes as opposed to CGIs. In AoM, the intro was CGI but the story was mainly in-game cinematic format. You also learn to appreciate the modeling from video game artists and "transforms" you into its world. Not only that but the former helps users to create funny memes as well. Of course having both would be nice.

Anyway, if AoM II was created, which of the two would you prefer having MORE for the main story mode? I vote in-game.

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When AoM 2?

I wish Microsoft would consider it.

Is there any official news around it? now that we have AoE 4 this doesn't sound unlikely

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Is there anyway to play the gold edition with steam CD key?

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Does anybody have ingame high-def quality snapshots of all the individual Hausa buildings from AOE3?

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Making a meme of all the god powers day 56

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A cool map addition on voobly, but perhaps not the best deathmatch map lol

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Game won't start

I hit play and nothing happens. Windows 11, RTX 3080, i7 11th gen. C++ redist installed, verified integrity of game cache. It worked like 3 days ago on the same PC same config.

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Classic AoM “cannot allocate memory” issue

Game shuts down regularly with the above error, plenty of memory is available.

How to resolve?

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I have Youtube Channel on Age of Empires 3 (1v1 Ranked Matches), Do Check out, if Interested...

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Making a meme of all the god powers day 54

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I always felt robbed that we couldn't play around with the homecity buildings in AOE III :P

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Help vs Loki.

Hi all. I have a question for how to deal with late game Loki. Once they hit mythic. All they do is spam ballistas and fire giants. As Greek. What is the best unit composition can them. It’s hard to not lose the hero’s instantly to the ballistas. And fire giants melt all other units. Usually late game I go heavy toxotes and Heliopolis.

Thanks!

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Making a meme of all the god powers day 52

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Making a meme of all the god powers day 51

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Celt Civ Concept

A while ago I came up with a few ideas for how a Celtic civ could work. It's incomplete, and I have no technical knowledge with which to do a mod, but I thought I'd post it up to see what people think, discuss and maybe try to inspire more mods like the Aztec one if I'm very lucky! :D

AoM Celtic Civ Plan:

Unique Features:

Hero: Druid. Trainable from Town Centre and Temple. Like a mix of a Norse Hersir and Egyptian Priest - solid melee fighter (though not quite as strong as a Hersir, still has more fight than a Priest), heals allied units. Good against myth units.

Favour Generation Mechanic: Can construct Henges starting in Classical Age. These can train Funeral Processions, which act a little like trade carts, only ‘trading’ with Temples rather than TCs and generating Favour instead of Gold. (Probably a cap on the number of processions you can have at any one time?) The longer the procession, the more favour generated per trip.

Drop Sites: No dedicated drop site - any regular (not a wall, henge, Titan Gate, Wonder or farm) Celtic structure can act as a drop site for the Celtic villager unit (Tribesmen). Not sure where eco upgrades are researched from yet.

Major Gods:

Brighid:

God Power: Worthy of Song - Fighting generates favour (ala Norse) for one minute.

Unique Tech: Sacred Fire - Town Centres heal nearby units (ala Apollo’s Temple of Healing, but for TCs)

Bonuses: Druids heal faster; Armoury, Tower and Wall upgrades 15% cheaper; Herdable animals fatten 50% faster; Farms 20% cheaper and available in Archaic Age; Tribesmen may garrison in houses.

The Dagda:

God Power: Cauldron of the Dagda - Creates a Cauldron of the Dagda structure. The Cauldron of the Dagda may not be destroyed, but can be captured (ala Plenty Vault, Healing Spring and Hesperides Tree). The Cauldron generates resources automatically, but can only generate one at a time which can be switched between (ala Chinese Garden).

Unique Tech: Wheel of the Year - Age ups 20% cheaper.

Bonuses: Druids and Infantry have higher attack; Henges and Funeral Processions cheaper and available from Archaic Age; Farming upgrades 50% cheaper; Temples work 20% faster.

Cernunnos:

God Power: Wild Hunt - Wild animals in the target area come under your control for one minute (good for early harassment of enemy hunting)

Unique Tech: Horned Hunter - Hunting generates favour.

Bonuses: Tribesmen and human soldiers faster; Tribesmen have higher attack and armour (useful for hunting and surviving raids); Hunting Dogs and Hand Axe free; Pictish Skirmishers and Iceni Chariots have higher attack.

Classical Gods:

Epona - Celtic Goddess of Horses. Her improvements benefit your cavalry.

God Power: Stampede (cavalry and Kelpie do splash damage in melee for 1 minute, ala Byzantine Cataphracts in AoK)

Myth Unit: Kelpie (not sure what they do yet)

Mythological Techs: White Horses (cavalry move 25% faster); Scythed Chariots (enemy units attacking Iceni Chariots in melee take damage); Horse Collar (farmer workrate 5% faster, farms built 50% faster).

Danu

TBA

Heroic Gods:

Neit - Irish God of War. His improvements benefit your human soldiers.

God Power: Rebellion (okay, this one is actually based on a cut god power for the original game that was meant to go to Ares before being replaced with Pestilence. When cast, it deducts all players of control of their villagers for two minutes - a unique animation of the villagers thrusting their arms up with whatever object they last used plays, and villager creation is prevented)

Myth Unit: Fomorian

Mythological Techs: Woad War Paint (all human soldiers regenerate hitpoints automatically); Ransack (all melee human soldiers do more damage to buildings and generate gold when attacking buildings); Eye of Balor (improves Fomorians)

Arawn - Celtic God of Death. His improvements benefit your temple.

God Power: Cŵn Annwn (spawns three Hounds of Arawn, strong, aggressive myth units that die after 45 seconds)

Myth Unit: Banshee (fast melee fighter whose special attack is a Banshee Cry that reduces the attack of nearby enemy units for a few seconds, like a reverse Einherjar)

Mythological Techs: Barrow Mounds (Funeral Processions generate more favour); Lord of the Otherworld (Druids have longer line of sight and do more damage to myth units); Cry of the Banshee (upgrades Banshees to Bean Sidhe, who have higher attack and move faster).

Ceridwen

Mythic Gods:

The Morrigan

The Cailleach

Lugh

Available Structures:

Town Centre

Farm

Dock

Wall (can only be upgraded to Stone Walls)

Temple

Tower

House

Armoury

Market

Warriors’ Hall (barracks structure)

Oppidium (Fortress analogue - would call them Hill Forts, but the Norse already have that as their fortress analogue)

Henge

Wonder

Base units available to all Gods:

Town Centre:

Tribesman (villager analogue)

Druid - Hero unit - solid melee fighter strong against myth units, heals allied units

Temple:

Druid

Warriors’ Hall (all available starting in Classical Age):

Warrior: Melee infantry armed with a sword. Slight bonus against cavalry, stronger bonus against villagers and trade caravans make them good for raiding. Reasonably fast, reasonably strong attack but low defence compared with comparable Greek or Atlantean units. Like a cross-between a Norse Ulfsark and an Atlantean Murmillo.

Pictish Skirmisher: Archer class unit armed with slings or javelins, fast but fragile, strong against archers.

Iceni Chariot: Short-ranged missile cavalry, high attack but fragile, bonus against infantry.

Oppidium (all available starting in Heroic Age):

Gallic Cavalry: Fast, high attack cavalry, like a stronger version of Norse Raiding Cavalry. Good against archers.

Dacian Falxman or Galloglaich (depends on whether geographic or period accuracy means more to you, both are sufficiently iconic): Fast, fragile infantry with a brutal attack. Large bonus damage vs. infantry.

Irish Spearman: Moderate defence, solid attack infantry, strong vs. Cavalry.

Whatever the Celtic siege options would be.

Dock:

Fishing Ship

Others TBA, but it’ll basically fit the same model as every other civ.

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[Concept] Titanomachy mode

Since there isn't discussion about the Hindu concept. I will move on to the next idea I had.

This is simply a mode for the game like Deathmatch, Supremacy...

The catch is Titans in this mode are unique, have different ability, and more powerful.

I have already made the layout and some Titans. There are more that I am working on.

https://docs.google.com/presentation/d/1hfOOKC1jLk9_pDZ0bzHA4i4x-JgdowBaN7B1aTkHPj0/edit?usp=sharing

>< Advice for Titans and their special ability for Japanese, Egyptian, Hindu, and Norse are welcomed. I am hitting a real big creativity block about those.

>< Also for my Japan concept. The gods are Amaterasu, Susanoo, and Okuninushi (Major gods); Fujin (Wind God), Raijin (Thunder God), Amatsu-Mikaboshi (Dread Star of Heaven), Takemikazuchi (Sword God), Futsunushi (God of Warfare), Kagu-tsuchi (Fire God), Konohanasakuya-hime (Goddess of Volcano). I am in need of myth tech, and god power. Additional gods suggestion are also welcomed.

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Age of Mythology's Deathmatch Mode PvP! Gaia vs Isis!

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Making a meme of all the god powers day 50

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Making a meme of all the god powers day 47

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Age of Mythology Extended Edition Supremacy 1v1 Gameplay! Gaia v Zeus on Ghost Lake

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Making a meme of all the god powers day 46

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Unlimited Natives

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Are African civs viable?

I had to take a few months off from the game basically right at the release of the Africa DLC. Now that I am back, I almost never see African civs online - are they bad?

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Atlantis Reborn AI is super buggy

Just played this campaign on Titan last night and noticed that the AI is super buggy.

In my game, I did not face endless waves of enemies, and once I destroyed the 4 military barracks from the passage the Greek city never attacked me at all. Compare that with The Viper's game, who was consistently overwhelmed by attacks from the passage and the city.

One odd thing I've seen while playing this campaign is that you can (sort of) manipulate the AI so one of the giant waves never attacks you. I don't know what triggers this. The only difference was not building anything in the area near the bushes west of the TC, not even gathering the food from those bushes, and putting all my military production south of the TC in the area where the underworld passage spawns. Even while advancing to the southwest TC and as I closed in on the gate before the 4 military barracks, the giant army patrolling the 4 barracks never attacked me, and instead only 5-6 units branched off and attacked me.

Has anyone seen this?

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Wow peoples connections get really bad just as im about to win its weird

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How would you react to the next civ being Canada ?

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Why does camel counter cav?

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A Detailed First Look At Haciendas in AOE 3 DE

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Does anyone have any idea for beating "Into China"?

The scenario is REALLY hard. I first go to the siege engineer base where I get the villagers and siege weapons. Then I try to defeat the Chinese Engineers. I started with building a base there, but I get attacked a lot by Tanguts (Red). They start attacking me even before I start building a base. Sometimes before I defeat the Engineers!

I try to build a base on the same island as Jin (Yellow), but there are no resources besides trees, so I had to go back to the mainland, where I frequently got raided by Tanguts and Hsi Hsia (Green), again and again.

It's so frustrating! I try everything I can think of, but nothing works. Sometimes I try to destroy Sung (Light Blue) as quickly as possible using the bombard cannons nearby, and one time it worked, but every other time it failed. One time, they sent their villagers all the way to the Great Wall! Also, I was under the impression that they only train archers and are limited to the Castle Age. Yet, they built a barracks, trained infantry, and advanced to the Imperial Age!

So, could anyone please help? Because I am at my wit's end.

P.S., this is for the HD version.

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Pleasantly surprised by KOTD4

I was scared there would be only MAA into archer, but I am surprised by seeing so many different openings and strategies. Really love the variety of the game!

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Are MbL's complaints well founded?

As many of us know, MbL announced on twitter that he was taking a break from AoE II because not enough pro players were showing up on the ranked ladder. I was curious about the objective change in circumstances of MbL's opportunities, and I happen to have a bunch of data from aoe2.net on my computer, so I created a table of weekly results to see how things have been going with him in 1v1 on the ranked ladder.

Week Number of Games Played by MbL Highest ELO of an opponent Average opponent ELO Lowest ELO of an opponent
07-14 4 2320 2240 2160
07-21 0 0 0 0
07-28 1 2283 2283 2283
08-04 0 0 0 0
08-11 4 2422 2031 1852
08-18 15 2514 2337 2095
08-25 20 2516 2328 2111
09-01 10 2473 2339 2142
09-08 10 2502 2462 2420
09-15 4 2404 2276 2128
09-22 28 2497 2317 1731
09-29 13 2416 2235 1647
10-06 25 2512 2286 1696
10-13 30 2515 2367 2043
10-20 17 2454 2289 1764
Age of Empires IV Released
10-28 5 2418 2290 2152
11-03 0 0 0 0
11-10 11 2498 2313 2138
11-17 27 2463 2314 1857
11-24 7 2336 2170 1876

I am not a statistician, but it looks to me like there hasn't been a noticeable change in the skill of the players he has been playing. I obviously cannot address how MbL feels, nor whether there are specific players he is missing playing, but the overall quality of the ranked ladder at his level looks to me to be about as strong as always.

Thoughts?

PS: I used the Siege Engineers Player data to grab all his smurf accounts.

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Any good guides to earning more xp as a European?

Also, does anyone know why seemingly every other cultural group have many more ways to gain xp than the European ones?

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Which Middle Eastern mythology is the most famous?

Aside from the Egyptians which mythology listed below contained the richest mythological materials the developers can use for the next race?
And by materials I mean mythical units and unique looking armies that look way different compared to the Greeks, Egyptians, and Norse.
So which one: https://i.imgur.com/n0BhmTn.jpg

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How to enable mods?

So I've just got the AOEIII DE edition after not playing this game for quite a time now...its amazing!

But I've installed some mods namely some campaigns and custom maps. When I go into single player mode i.e skirmish to enable them, they're not there. It's not even showing up in the scenario folder

Tried to search on youtube but there doesn't seem to be a tutorial for downloading mods directly from AOEIII DE. I have the installed Aztec campaign but I'm lost as to where or how I enable the campaign to directly play it.

Please help!

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Campaign Concepts - Zhu Yuanzhang

Zhu Yuanzhang

Born from poverty and having rose the ranks from a general to an emperor, Zhu Yuanzhang leads an army to drive the Mongols out of China and establish a new dynasty. His success, or failure, lies in your hands.

In this campaign, you will play as the Chinese.

  1. The Mongol Yoke (Red Turban Rebellions)
  2. The Grand City (Conquest of Nanjing)
  3. Lake Poyang (Completely different version. Not the Historical battle)
  4. The Cleansing of the North (Northern reconquests of Mongol lands)
  5. Fall of the Yuan (Conquest of Yunnan)

https://en.wikipedia.org/wiki/Hongwu_Emperor#Military

Feedback please!

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Just had a crazy weekend 6-8 hour long campaign. Nobody to share it with so telling it here.

Long time casual player from the early 00's but recently decided to play my older HD copy I never really put hours into.

Was playing the Forgotten campaigns, Honfoglalas, where you lose at first and flee with a bunch of farm animals. Well I bugged it out at some point. Maybe because I spent 30 minutes farming up food and villagers in my initial allies base.

  • Stuck in castle age
  • main objective, Penchangs enemy was friendly/neutral with me
  • last remaining enemy was practically infinitely spawning counter units as soon as I approached their base with no end in sight.

Got to the point where I'd kill off all villagers, spawn a population cap army with reinforcements queued from 10+ production buildings, and still get wiped out before reaching halfway to their town center. My solution was CASTLES. I build 30+ castles, columns of 5 filled with maxed out archers. And I slowly built castles towards them until triggering the next scene.

Suddenly yellows massive army becomes enemy again and wipes my entire starting base, as if they have spies, killing every single unit on the mainland. Mining camps, houses, every single thing they could touch got killed. But I got my hero unit and a few villagers out on a transport in a seemingly unintended piece of land to the south east. It was literally a blank land with nothing. Luckily I had insane economy banked.

Now my problem was getting 60 units and my hero to the flagged area. As soon as I landed any units on the mainland, they'd swarm like an unstoppable horde.

So I sent 50+ scouts, quickly unloaded them and rode as far north as I could. It work and I kited lots of them north. While I had 10+ villagers build me 10 barracks and pikeman. All being sent in a train towards the flag with the hero unit. It worked.

Now the final enemy is on a small island and I have the same problem as before. They are practically infinitely spawning units. So I did the castle strategy again. 10+ castles and finally won the damn scenario.

Thanks for reading. I don't know what I did to fuck this scenario up so badly but I refused to restart.

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Making a meme of all the god powers day 42

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"How can you rule such a stunted civilization?"

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Huh.

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Bukhara (Hard)

How did you clear this difficult scenario on Hard? Even if I maxed my population, paid the tributes and reached imperial with every single tech researched, I still got run over by the green's nasty army. They had too many siege weapons that I cannot handle, and my own siege units are sniped by mangudai. My forward camps became rubble in a short nick of time.

It's maddening. How did you launch a more efficient attack on the Huns?

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Map of the AOE2:DE civilisations!

Map of the AOE2:DE civilisations!

Yes I know that the Mali Empire is way too thin and half of the islands from the Malay archipelago a re missing.

I didn't bother placing the Huns, Cumans, and Goths as they just overlapped so much.

Light Grey are represented areas. Slightly Darker Grey are areas not represented by a civilisation (as of
6th December 2021).

The Map's from MapChart. The Icons are from the Wiki). The software is MS Paint.

https://preview.redd.it/hg1tenahxw381.png?width=5272&format=png&auto=webp&s=e1132acb039e92f1c78a5d7433e4b9605f40ce82

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Medieval Monday: Ask Your Questions and Get Your Answers

Time for another weekly round of questions.

Talk about everything from build orders to advanced strategies.

Whatever your questions, the community is here to answer them.

So ask away!

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Mexico challenges

How does it works, Idont have the first one completed and i cant advance but I have a lvl 9 Aztec home city. Its bugged or im not doing it right?

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Definitve Edition Works on Windows 7, Here's Proof

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1v1 Pro French Mirror (AOE3)

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I have youtube channel for Pro 1v1 Games, Do check out

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Am I the only one who missed the change to USA californios?

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If you are missing Aussie Drongo's content about AOE3...

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RX 6600 XT Stutter Issue

Got a new RX 6600XT graphics card as was relying on my AGPU Ryzen 5 3400g integrated graphics card before.

However the game experiences stutters/freezes as the game goes on with larger number of players (starts smoothly). Even though the RX 6600XT is significantly better than the Ryzen 5 3400g I'm having this issue.

Doesn't seem like its a general issue with the GPU - it can AoE4 on medium-high settings very smoothly so you would think at the very least it wouldn't stutter with AoE2. Have tried updating drivers, monitoring gpu/cpu temps levels and ram and disabling freesync.

When I've googled it, it seems lots of other players have had similar issues with AMD 6000 XT series in AoE2: DE.

Does anyone know if devs have even acknowledged this as an issue they are working on/aware of?

Further links from research I did:
https://steamcommunity.com/app/813780/discussions/3/3034852313324425686/?l=french
https://www.reddit.com/r/AMDHelp/comments/lrnxjp/age_of_empires_2_de_wont_use_full_gpu_power/
https://forums.ageofempires.com/t/stutter-lag/183799

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Should there be a build limit for walls? Playing against 15 layers of walls is not very fun imo lol

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Making a meme of all the god powers day 41

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Town Center blue circle

Before I had the blue circle around the TC so I could see how long range the TC had. Also outposts had this. But now its gone and in settings I cant find it how to turn it on to show again. How to get it back?

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Why no Ethiopians on KOTD draft?

With a faster up time and great MAA / archer push, i am surprised that no one has chosen it. What am I missing?

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Waypoints to attack targets work inconsistently

You can use shift to do waypoints on enemy targets to have your units attack those, as Survivalist shows in this 1 year old video: https://youtu.be/aOzudiQ5Jcs?t=562

I wanted to try this myself, but somehow waypoints on targets only work sometimes, but othertimes not. I used the editor to test it out and got this result:

It does work if your units have a movement order as the first order in the queue, or if the first target is ~4 tiles out of range.

It does not work if the first target is in range+~2 tiles. Then the waypoints dont appear and your units immediately target the last clicked target, as if you werent holding shift.

I tested this with archers attacking melee units that were stuck between some palisades.

Does this happen to other players too? As multiple patches contained small changes to the waypoint system, it might be that this bug got in at some point and wasnt there when Survivalist made the video.

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I get this different loading screen every now and then. Is it an Easter Egg that they change his appearance?

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Editor question

I’ve been playing around with revolutions recently, and I’ve noticed that a lot of the soldiers you get through revolutions aren’t in the editor. Is there a way to get them?

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is t90 and dave casting king of the desert 4 at all?

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Racist slurs throughout the game.

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Players who call GG and keep playing.

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This is why i don't like playing ranked 1v1

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Join us for the final day of the Meta Plays Age of Mythology League Season 1! Only the very best remain: Kimo, Dobr, Matreiuss, Husksuppe.

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Age 3 or its DE ?

Hey there, I used to play age 2 many years ago till I fsr stopped and forgot about it. But lately I’ve re-discovered it and the nostalgia just hit me lol. I noticed that there’re new age games ( III and IV ). I’ve decided to buy 3 since its cheaper on steam than 4. Now the question is : should I get the DE or the original one ? I honestly dont care about the added civs or improved graphics, I just want it to run smooth and have a good time. I’ve read that age 3 had some bugs and issues but that was years ago. I also read that DE has also the same issues as the original one so I rlly am hesitating. What are your thoughts ?

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Aoe3 Occasionally Crashing

So I just bought AOE3DE from the steam sale and I’ve been playing the first campaign (kind of terrible storyline imo). On a couple occasions my game stalled then crashed completely, taking me to my desktop. When I first installed the game gave me a cpu test and said I can play on very high settings. Has anyone experienced this problem as well, and what fixes can you suggest?

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Nice of IKEA to provide parking facilities for your trebuchet.

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Best way to beat Dracula 4?

What is the best way to defend the castles?

Did you convert any villagers?

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Why is there even a performance test before you can play multiplayer if it clearly does nothing to prevent people from lagging, especially in 4v4?

Its completely ridiculous how one guy can make the game run like a sladeshow and not even be bothered by it because he probably isnt even aware of how awful it is compared to playing without lagg.

There should be a stricter performance test that you cant cheat and consistently causing lagg (which is even detected by the system since it gives you the yellow/orange clock) should force you to retake the test if it keeps happening or ban you from multiplayer if you keep cheating the performance test.

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My game froze just in the Moment a match was found, so I had to restart the game. That is the gift they gave me afterwards. Thanks DE!

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AoE3 DE trade?

I missed the recent 50% off sale on Steam and I was wondering if anyone would be willing to trade a giftable copy of the game with me? I'd trade you any $10-12 (USD) game in exchange.

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Is this unfair?

I played a game yesterday and came across this guy who claimed it was a shit thing to do (i'm red). I tried to kill the boar with the fire afterwards. Maybe that's what he was angry about?
Is there some nomad code i'm not aware of?

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Invisible Units

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[Open for suggestion] Current stage of my Hindu Concept

Current stage: I have decided the Major Gods. Already have a selection of units, heroes, basic structures, and common technology, as well as Favor generating method. I have also chosen a set of minor gods but this set is subjected to change if you could suggest other deities more suitable for the myth unit and technology. GP, Myth Units, Myth Technology are still empty.

Detail:

Overview

Hindu possess powerful but expensive navy.

Their unit incorporates 2 kinds: human and vanara (ape-men). This design is inspired by the Norse who has both human and dwarf. Vanara unit only cost food and are typically stronger than human soldier.

You start the game with 3 Shudras and 1 Brahmin.

Titan

Depend on your major god

  • Vishnu will employ the two-headed bird, Gandaberunda. A two-headed bird that has immense magical power.
  • Meanwhile, Shiva would allow his incarnation of Sharabha to wreak havoc on your enemies. It is a part-lion and part-bird beast with eight legs and incredible might.
  • Ganga’s Titan would be Asi. Before it takes form as the first sword ever created by Lord Brahma the Creator, it was described as a dreadful creature.
    “It rose from the sacrificial flame like moon reaching the stars. It has lean stomach, slender body, deep blue skin, terrifying teeth. As it emerged, seas in violence, wind was screaming, trees shattered, and the sky was red with fire.”

Major Gods

Vishnu the Preserver - Shiva the Transformer - Ganga, Goddess of Ganges River

Minor Gods

Classical: Surya, Sun God - Varuna, Lord of Water - Agni, God of Fire

Heroic: Lakshmi, Goddess of Prosperity - Kali, Goddess of Death - Saraswati, Goddess of Learning

Mythic: Indra, Storm God - Ganesha, Remover of Obstacles - Brahma, Lord of Creation

Unique unit

Kshatriya (Archer Elephant) Vishnu's unique unit, strong vs Myth unit. Not a hero and require Heroic Age to unlock.

Gana (Melee hero) Shiva's unique hero. Durable but has weak attack. High Myth unit multiplier makes this hero powerful vs Myth.

Nagapati (Naga Lord) Ganga's unique hero. The only amphibious hero in the game. Require Classical Age to unlock. Limit to 2. Stronger than Gana but more expensive.

Unit

Shudra - Normal worker

Dalit - Cheap worker but can't build and generate Favor

Brahmin (hero) - Have stronger attack than Egyptian Priest but lower range. Can't heal but can transform into Hawk. Overall, a better scouting unit than Priest.

Urumi Swordsman (Urumi is a type of sword)- Counter-archer infantry

Foot Archer - standard archer

Bhala Horseman (Spear Cavalry)- counter-cavalry cavalry

Vanara Infantry - standard infantry

Vanara Cavalry - standard cavalry

Indian Elephantry - counter-infantry cavalry

Purabhettarah (Town Breaker) - Siege units

Horse Catapult - Range Siege Weapon

Dharani (Destroyer-like ship) - Arrow ship

Vajra (Frigate-like ship) - Hammership

Thirisadai (Battlecruiser) - Siege ship

Elephant Caravan - Caravan unit

Building

Granary

Wood Stockpile

Gold Stockpile

Temple

Pilgrimage Site - unique building used for generating Favor

Human Barrack - Train human soldiers

Vanara Barrack - Train Vanara units

Elephant Stable - Train Elephant units

Moated Fort - Train Siege weapons and elite units

Dock

Tech

Shapeshifting - Allow Brahmin to turn into Hawk

Adamantine Glue - Unique tech for Hindu. The 3rd level of upgrade for Masonry, and Architects

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Help with Capture Age

Hi, I recently downloaded Capture Age (CA) with the hope of being able to analyse my recorded games and improve my playing. When i load up games in capture age or through DE with the watch in CA enabled I find that there is no CA overlay. Why is this? Has anyone else found this? Is there something I need to do to make it work as I have seen others?

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4865 players In-Game

Can we make it 5000? I will do my part. Anyway its fun that so many people are still playing it. We might have a peak because of the Mexico dlc but maybe some aoe4 players are trying the aoe3 too after the autumn sale.

https://steamdb.info/app/933110/

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EE Queue bugging when a player is found

I now have 150ish hours into EE and can't find online matches anymore, for some reason.

When an opponent is found, the "waiting for player to sync up" message apears on the log and nothing happens, eternally

Is there anyone that knows how to solve this?

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can we talk about the AI in this game?

Is it just me or has the AI in this game gotten extremely better? Legit they're so smart.

When I play on hardest the AI start training premature culverins vs my falconets, they start kiting my units like crazy, go for raids and strong pushes... it's actually a lot HARDER WTF

I know the have been tweaking stuff in the last patches but goddamn what are they planning on making the next AI ROBOT.. next thing you know the ai is going to open up a custom lobby after destorying me and invite me to it

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KotD4's finals and semis are running at the same time as Valorant Champions'

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My donjon bugged and started attacking my TC. I have no idea how this happened. Any guesses??

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Survivalist + Memb Appreciation Thread

Just want to say that these two together have been AWESOME in KOTD4. They work really well together, Survivalist has been IMO the most consistent commentator in terms of insights and analysis. Memb adds his usual hype, and together it just works really well together. I feel like games featuring both are both smooth to watch and very exciting. That insane Vinchester vs Yo game with these two casting was a real joy to watch live.

Much love to both!

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[KOTD SPOILER] Knock Knock

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Making a meme of all the god powers day 40

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Best Mexico Age-Ups

Is there anywhere just summarized the best age up options/strategies for Mexico age ups?

Lets say best age ups/revolutions for Treaty and best for supremacy?

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Concept art for a new mod project our team is building. Can you guess the 11 civs we are making?

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Version mismatch with Mods

Trying to play AOE3 with the Wars of Liberty mod using gameranger, I tried pretty much everything with my friends but we always have version mismatch. We were able to play perfectly fine without the mod. We tried reinstalling but it still doesn't work, any tips on how to fix this?

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Are the devs trying to get us to buy aoe4 with these horrendous map pools?

Yes the same old critique of the map pool.. But really it has gone too far now.. BF AND Amazon tunnel in one map pool? Nomad AND Land nomad? The only open maps are arabia and gold rush. Sure there has to be some maps in the pool that someone does not like, but this is just too much. They really want us to uninstall here? There is so much to ban right now.

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Unit names in other languages?

I wasn't expecting to make this thread asking this question, but this is the sort of trivia that people here will probably love.

I was discussing in a Discord how the English names for units are a localisation mess for other languages, based on stories I'd heard from multiple sources - usually from this subreddit. Such as the Knight line being a nightmare to translate into for the French version (apparently?), and the entire Siege Workshop being a mess for the Japanese translation.

I was curious if anyone here could cite some particularly painful English-to-x translations that have been endured by both the localisers and the players of those languages. If anything, it should be mildly entertaining. With a side of internal screaming.

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Aoe2 definitive edition steam automatically running twice after closing the app

Aoe2 de steam version opening again after i close it. How to fix it

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AoE3DE - Game isn't saving settings

Hey there! I got Age of Empires 3 Definitive Edition on this sale, and while the game runs fine, I can't save my settings, hotkeys, decks, or home city level progress.

I run this game on Ubuntu using Steam Play, and when I use the latest version of Proton (Experimental), the settings and hotkeys are reset when I exit the game, any change to decks is reset when I exit the Home City screen, and after each game my Home City stays at level 1. I can downgrade to Proton 5.13-6 and fix this problem, but then I can't play in multiplayer anymore.

I found then a workaround, where I can just downgrade to Proton 5.13-6, change the deck or configurations, and go back to Proton Experimental to play multiplayer with the changes I made (the configurations are kept when changing from Proton 5.13-6 to Proton Experimental, but when I try to change them again in Proton Experimental, they are reverted back to the state they were when I last changed them in Proton 5-13.6).

I also found some similar problems on Windows:

If someone knows the cause and/or the solution for this problem, please tell me, I couldn't find any googling around.

Any help is appreciated, and thanks in advance!

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Survivalist talks about techs that should be prioritized

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The native farms

I find the graphics of all native farms (like lakota) look terible. I mean everything in the game looks great but those farms i dont now what it is but the look awful. Am i the only one how thinks like this?? How do you think about this?

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