Will DE have any changes to the "task" system that units use? I have a request for two new tasks that would create a lot of modding potential

If you don't know, tasks are little subfunctions/abilities that units are given. Monks pick up relics because they have the task for it. Villagers have the ability to switch subtypes(lumberjacks are actually a different unit ID, your villagers become them when you task them to wood because all villager subtypes have that transform task)

Ideally it'd be cool to be able to code our own tasks, but that might not be possible. Still, I'm sure the devs could add these two tasks

1 A task which checks resource count before allowing the action. It's currently possible to make a trebuchet that expends stone every shot it takes. It works great, except it doesn't stop firing when you reach 0 stone. Instead your stone count goes negative. This is a waste of a cool function and could be fixed with a simple check function

2 a more advanced task swap system that could allow single unit upgrading. Some way of buying a one way task swap into a higher tier unit that affects only that unit. Idk how feasible this one is, but it would unlock new dimensions of play

I'm sure other modders have requests too

submitted by /u/Duhduhdoctorthunder
[link] [comments]

from newest submissions : aoe2 http://bit.ly/2IWdCsJ
No comments

No comments :

Post a Comment