AI suddenly stops using villagers around Castle age

I have run into this problem within a custom created scenario of my own making. Its simple "random" style map, no triggers or anything fancy. Everything seems to run ok up until castle age, when the AIs start to boom. Suddenly, all the villagers they are producing from about 3+ TCs just stand under TC and do nothing. When resource runs out, same thing happen. Only woodcutters tended to keep working, but not even all of those. This seemed to affect most of the computers (about 6 out of 7). The AI still plays though, it has, it uses military units and keep producing them, alongside villagers, until they run out of resources eventually.

As for more context, map is ludicrous size (but only about 1/3 of it is really accesible and playable). Resources are plenty (all the basic stuff you get in random map, ie. sheep, boar, deer, berries etc.).

Anyone knows, what could be causing it? Or are there some AI options I missed in the editors?

submitted by /u/Hrdina_Imperia
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