Monks maintain conversion intervals while chasing a target. AKA how to exploit missionaries.

Previously I was under the impression that once a monk moved for whatever reason he would be forced to redo his conversion warm-up routine before being able to convert a unit. Turns out this isn't true. As long as you don't re-task a monk with a non-convert command he can chase a unit to the ends of the earth without needing to re-do the warm up routine. This leads to weird behavior like the following: https://youtu.be/Iy4Q21TnZQY?t=1540. You'll notice that Yo converts Viper's bombard cannon almost immediately upon his monk stopping and re-initializing the wololo animation. Viper had also just researched faith so there is no way this could have happened unless the monk maintained conversion intervals as he walked.

This also applies to switching conversion targets regardless of range. That is to say imagine you task a monk to convert a unit and then task a monk to convert a different unit. Even if the monk has to walk over to start his conversion he will maintain his conversion interval as he walks over. Thus he will not need to warm up and will be closer to the maximum conversion interval.

So bottom line is monks keep accumulating conversion intervals as long as you only task them to convert units. Movement doesn't matter directly, only whether the task is a conversion. Figured some people here might find this interesting.

One interesting implication of this is that missionaries, because they get about 1.4 speed when upgraded, can chase down and keep accumulating intervals on the following units:

  • Rams (melee range but still works)
  • Elephants (War, Ballista, Battle, Archer)
  • War Wagons
  • Expensive Infantry (Serjeants, Teutonic Knights, etc.)
  • Onager (probably not the best idea though)
  • Enemy monks.

For all of these you also get to re-task the monks to individual targets while they close in without losing conversion intervals.

submitted by /u/Remarkable-Corgi
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