Game mode idea: Unknown Opponent Civ

Suppose we had a game mode in which you can't see your opponent's civ at all in-game. This is achieved such that:

  • Clicking their units/buildings does not reveal their civilisation
  • No civ icon next to their score
  • Their building architecture style appears to you as the same style as your own civ

However, you can still infer their civilisation if you see any unique units, or notice any particular bonuses (eg. if their crossbows outrange yours, they're probably Britons)

I think this could potentially be fun because:

  • it forces you to *really* observe their playstyle and units' properties in order to make educated inferences about their civ
  • it makes games (or, the early game at least) less reliant on metas based on civ-to-civ matchups, thus forcing players to be more adaptive
  • incentivises you to "time" a reveal of your civ, adding another dimension to your strategising process (eg. forces to you think about when it is best to reveal your unique units if you decide to use them)
  • generally rewards players who can be adaptive and make quick tactical decisions based off little information

I'm not claiming that this game mode is in any way better or worse than standard/existing modes, but just floating this as a potentially fun mode. Apologies if this idea is already floating out there, but I can't seem to find a prior mention of this when I did a quick search. It is definitely similar to Hidden Cup in its principle.

Anyway, thoughts??

submitted by /u/camberscircle
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