Does anyone have an overview of which units or buildings are impacted by just advancing to the next age? Ignoring any civ bonuses. The things I am aware of (thanks to the AOE wiki):
- Scout attack: +2 in feudal
- Scout speed: +0.35 in feudal
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Scout LOS: +2 every age
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Eagle Scout training time: from 60 to 35 in castle
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Eagle scout attack: +3 in castle
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serjeant HP: +20 in castle
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serjeant attack: +3 in castle
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serjeant armor: +1/+1 in castle
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House HP: +200 in feudal, +150 in castle
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House melee armor: +1 feudal, +2 castle, +2 imp
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House PA: +1 every age
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Palisade HP: +100 in feudal
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Palisade gate HP: + 160 in feudal
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Stone wall HP: +900 in castle
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Stone gate HP: + 1375 in castle
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Outpost LOS: +2 every age
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Watch tower HP: +320 in castle
Edit: turns out (almost?) all buildings get extra HP and armor each time you advance. But my fingers are getting too tired to type the rest.
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