Credits go to srbnems for listing the Slavic mythical monsters. They are listed as from weakest to strongest with the top being the weakest and bottom being the strongest. For example, the weakest for each Slavs would be: Beda, Poroniec/Navi, and Psotnik. Strongest would be: Ala/ Šarkanj, Zmey Gorynych, and Liczyrepa.
South Slavs (mainly Serbia):
Beda - pathetic ghoul
Besomar - ravenous ghoul
Drekavac - something like chupacabra
Bukavac - something like basilisk
Čuma (chuma) - deformed witch
Baba Roga - hag (similar to Baba Yaga)
Vampire - the original vampires are of Serbian origin
Dhampir - half human half vampire (also original)
Vukodlak - werewolf
Psoglav - giant three-eyed were-dog
Todorac - shadow rider fused with his horse
Ala / Šarkanj - giant snakelike wyrm with huge mouth (wants to eat Sun)
East Slavs (mainly Russia):
Poroniec / Navi - dead babies with raven wings
Alkonost / Gamayun - harpies
Vodyanoy - water mutant man
Bies / Chort - devilish satyr
Babayka - witch
Baba Yaga - hag
Rarog - giant fire bird
Žar (zhar) ptica - phoenix
Zmey - dragon
Zmey Gorynych - 3 headed dragon
West Slavs (mainly Poland):
Psotnik - imp
Skrzak - winged imp
Topielica - drowned girl ghost
Rusalka - evil water nymph
Vila Poludnica / Polnoćnica - beautiful fairy midday
Dziwozona - female swamp hag
Likho - plague hag
Strzyga - vampiric ghoul-hag
Leshy / Svyatibor - forest spirit
Liczyrepa - mountain spirit (sometimes depicted as old man, other times as horned demon)
If we can only pick one then I would go for the South Slavs units. Vampires and werewolves are still a big cash grab in the entertainment industry. The inclusion of these famous creatures would help the fans and newcomers gravitate towards the game. Plus it would be interesting to see werewolves, vampires, and witches do battle against other mythical units from other myths.
In addition, I think AoMII should have a dynamic weather cycle (though for competition use it shouldn't be too random). The night time would strengthen and buff the werewolves, vamps, and witches.
As for earning favor I'm not too sure how they can deviate from the Norse civ. There will be two ways to gain favor:1.) Werewolves and vampires convert human units into their own kind. The more werewolves and vampires there are, the faster the favors are being gained.2.) Witches cast a cursed spell on villagers and pull them away from enemy camps. Then the witches lure them back to their base either for extra food or labor.
Should we only pick 1 Slav or a combination of all 3? Also, what do you think of the Slavic playstyle?
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