Potential Slavic Myth Units for Age of Mythology II. Which One Do You Prefer?

Credits go to srbnems for listing the Slavic mythical monsters. They are listed as from weakest to strongest with the top being the weakest and bottom being the strongest. For example, the weakest for each Slavs would be: Beda, Poroniec/Navi, and Psotnik. Strongest would be: Ala/ Šarkanj, Zmey Gorynych, and Liczyrepa.

South Slavs (mainly Serbia):

Beda - pathetic ghoul

Besomar - ravenous ghoul

Drekavac - something like chupacabra

Bukavac - something like basilisk

Čuma (chuma) - deformed witch

Baba Roga - hag (similar to Baba Yaga)

Vampire - the original vampires are of Serbian origin

Dhampir - half human half vampire (also original)

Vukodlak - werewolf

Psoglav - giant three-eyed were-dog

Todorac - shadow rider fused with his horse

Ala / Šarkanj - giant snakelike wyrm with huge mouth (wants to eat Sun)

East Slavs (mainly Russia):

Poroniec / Navi - dead babies with raven wings

Alkonost / Gamayun - harpies

Vodyanoy - water mutant man

Bies / Chort - devilish satyr

Babayka - witch

Baba Yaga - hag

Rarog - giant fire bird

Žar (zhar) ptica - phoenix

Zmey - dragon

Zmey Gorynych - 3 headed dragon

West Slavs (mainly Poland):

Psotnik - imp

Skrzak - winged imp

Topielica - drowned girl ghost

Rusalka - evil water nymph

Vila Poludnica / Polnoćnica - beautiful fairy midday

Dziwozona - female swamp hag

Likho - plague hag

Strzyga - vampiric ghoul-hag

Leshy / Svyatibor - forest spirit

Liczyrepa - mountain spirit (sometimes depicted as old man, other times as horned demon)

If we can only pick one then I would go for the South Slavs units. Vampires and werewolves are still a big cash grab in the entertainment industry. The inclusion of these famous creatures would help the fans and newcomers gravitate towards the game. Plus it would be interesting to see werewolves, vampires, and witches do battle against other mythical units from other myths.

In addition, I think AoMII should have a dynamic weather cycle (though for competition use it shouldn't be too random). The night time would strengthen and buff the werewolves, vamps, and witches.

As for earning favor I'm not too sure how they can deviate from the Norse civ. There will be two ways to gain favor:1.) Werewolves and vampires convert human units into their own kind. The more werewolves and vampires there are, the faster the favors are being gained.2.) Witches cast a cursed spell on villagers and pull them away from enemy camps. Then the witches lure them back to their base either for extra food or labor.

Should we only pick 1 Slav or a combination of all 3? Also, what do you think of the Slavic playstyle?

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submitted by /u/trimyth
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