Hi! Giys was designing a RTS game and needed a few suggestions.

So I am currwntly in the process of making a rts game and hoping to launch my kickstarter in january. However i need some suggestion as I am getting a road block when it comes to resource management. Do you think managing 5 resources is a bit too much.

The Rts will have 5 resources.

Coin Wood Food Xp Coal.

Coal is a crucial resource as the entire lore revolves arround it and accesing coal mines spread across the map can lead to the team/player having acess to powerful techs and perks.

Xp is required for the much more passive leveling up and RPG elements of the game. For ecample, you can level up your buildings/heroes both during and outside of a match using xp earned. Simillar to homecity customization in aoe 3 but a lot more hands and on not only cosmetic. What do you guys think.

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