I don't think it's controversial to say that Fire Galleys are probably the worst thing in the Navel Game at the moment. It's also safe to say that Fire Galleys are just overall dominate in the Feudal Age. A few things mainly because of design. The Fire-Line is heavily resistant to the Galley-Line as intended. It's much harder to kite with Galleys than say with Archers / Skirmishers and the like, due to the mechanics of the Ships having to physically turn to move / attack. The one attribute I want to focus on is the Damage Output of Fire Galleys, which I believe is simply too high for a unit in the Feudal Age.
A Fire Galley has an attack value of 0 Melee & 3 Ship Attack. Pierce from Fires is irrelevant against ships, even with Fast Fire Ships, since no Ships have less than 4 Pierce Armour by default. This means that Fire Galleys have a rough DPS of 12 Damage per Second, compared to Fire Ships 16 DPS (1 Melee, 3 Ship) & Fast Fire Ships 20 DPS (1 Melee, 4 Ship). This is consistent, but the Feudal Age is not the same as Castle & Imperial Ages though. Galleys match nowhere close compared against Fire Galleys, compared to War Galleys vs. Fire Ships or Galleons vs. Fast Fires, due to the later ships having much better range and doing more damage overall to their counterparts. Strictly speaking of Galleys, at a Firerate of 3 seconds, they only do 4 damage per shot at 5 range, which can be upgraded to 5 damage at 6 range with Fletching. In reality, at practice, you basically need both Fletching and maintain a numbers advantage of more than 2:1 to overcome mass Fire Galleys, which simply isn't feasible in reality, no matter how good your micro is.
If we take a basic 6 vs. 6 fight, 5 Galleys (w/ Fletching) + 1 Demo Raft vs. 6 Fire Galleys, you will have to at least catch 3 Fire Galleys with the Demo in order to stand a chance in this matchup. You can add more Demo's, but you are also putting yourself at more risk since you have to do even more damage to compensate with having less Galleys. You can't really mix Fire Galleys since you are basically putting yourself more at a disadvantage by going mixed Fire Galleys & Range Galleys. Fire Galleys only have a DPS of 4 against other Fire Galleys, so they won't do that much damage and would roughly only buy you about 6 seconds of attacks per Fire Galley, assuming that the opponent doesn't outright ignore the Fire Galley(s). Feudal Ships, by design, Train 40% Slower, which makes it much harder to mass ships quickly, which again puts Fire Ships into more of an advantage since they are overall the much better unit.
The point is that Fire Galleys simply do way too much damage. If their Ship Damage is lowered from 3 to 2, it would cut their overall damage output by a third. Meaning that they would do roughly 8 Damage per Second against Galleys instead of 12. Even though Fire Galleys will still have the upper hand, this will give Galleys a much better chance against pure Fires since it will take 16s-19s for the Fires to kill Galleys, instead of 12s-13s, as it is right now. Simply put, they'll get more shots in. Lowering the Fire Galley HP from 100 to 95, which I don't even know why it got reverted in the first place, will make them take one less shot for Galleys to kill Fires (From 25 or 20 with Fletching, to 24 or 19 with Fletching). It will also make Demo Rafts more effective against them, making Galleys able to kill hit ones in 2-1 shots, rather than 3-2 or making Fire Galleys kill Demo'ed Fires in roughly over a Second, rather than 2.5 Seconds. Finally, at 95 HP, it will make Fire Galley vs. Fire Galley fights slightly less drawn out since they only do 1 damage per shot against each other regardless.
I don't know if it would actually make Feudal Water truly balanced, but I strongly believe this is the correct step in the right direction.
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