Hi all, I just want to say that DE version looks extremely gorgeous. Been playing the Rise of Rome demo since I was in 4th grade and I've been a big fan of converting Roman catapults (Carthage doesn't get Catapult upgrade). Can the developers comment on the differences between the statistical models used to determine the probability of successful conversions in the OG aoe and DE aoe?
In my opinion it feels different and I'm not having too much success converting units. Also I used to use 2 priests for ranged units so they get "confused" and don't attack at all. What was the reasoning for removing this legendary and fun feature?
[link] [comments]
from newest submissions : aoe https://ift.tt/2IRpuv8
No comments :
Post a Comment