I've been thinking about a swiss civ. They are probably covered by Teutons (and to a lesser extend, Franks and Italians), ut anyway ;)
I'm not a history expert, but I've read a bit about swiss history, but the civ is also inspired by cliches traits of current switzerland.
They are mostly a foot soldier civ, which I think is historically about right. They excel at "soft skills for across the board".
Team bonus: Market Places 20% faster.
I'm actually surprised this hasnt been in the game yet (or I'm completely missing something obvious). Thought about giving them free coinage/banking because guess why, but that would probably be overpowered.
Crossbow/arbalest freee: Their most direct military bonus. Nod to Wilhelm Tell.
Military units +1 Line of Sight per age, starting in feudal age: Being ready in short time when needed is a long standing key doctrine of swiss military. Not sure if this is strong or weak.
Cows Sheep decay 50% slower: To represent milking cows. Mainly because cows, cheese and a patient waste-nothing lifestyle are also one aspect of traditional swiss lifestyle. Might be weak as an eco bonus on its own, not sure. If this is the case, it could be extended to other animals.
Siege towers 50% cheaper: Not really historically justified, but a) I almost never see siege towers used, b) felt the civ could have another small bonus and c) it fits the foot units theme.
Unique Unit: Reisläufer. Above-average-armored Infantry unit with small bonuses against both infantry and cavalry: During the middle ages, Swiss mercenaries, also known as "Reisläufer" took part in wars all over europe (actually, I'm not sure how often they fought for Switzerland itself). Fights with a halberd; pictures suggest they could have looked similarly colorful as the swiss guard of the vatican. Regarding stats, I would give them stats comparable to other infantry UUs, but maybe 2/1 armor (3/2 elite) and a +3 bonus against infantry (+4 elite), and +8 (+10) against cavalry. Definitely higher than average gold cost, fitting the mercenary theme. Maybe 50f/50g? I'm not skilled enough to figure out what would be justified, so feel free to make suggestions.
Unique Tech (Castle age): Enclosed formation: All units gain +1 hidden armor against whatever armor class they have: Apparently the swiss were very adept at choosing the right battlefields and formations to get the most out of their soldiers/militia. I'm not sure how to represent this, and there wasnt a catchy name I found, so that's what I came up with. This tech is what I'm the most unsure about, as Halberdiers with +1 spearman armor could be huge. On the other hand, this is the only direct in fight bonus this civ would have, and they would still be worse against ranged units than malians halbs. Cost TBD.
Unique Tech (Imperial age:) Gewaltmarsch: All umounted land units, including monks and villagers, but not siege units, move 5% faster. The forced march (Gewaltmarsch) has apparently been a popular tactics from swiss armies/mercenaries, with the goal of reaching the enemy by surprise before he could set up his formation. Also serves as a minor eco bonus for lategame. Cost agan TBD.
Units available:
Barracks: No eagles.
Archery range: No heavy cavalry archer, parthian tactics.
Stable: No hussar, paladin (it wouldnt fit the swiss society in the middle ages I think), camels, battle elephants, bloodlines.
Castle: Everything available.
Siege workshop: No heavy scorps, siege onager.
Dock: No heavy demo ship, elite cannon galleon, Dy dock, shipwright. (As they are surely no naval civ, I though about taking away Galleon).
Monastery: No atonement, illumination, theocracy.
Blacksmith: Everything available.
Market: Everything available.
University: No heated shot, bombard tower.
Economy: No Crop rotation, no gold shaft mining (I exptected there would be gold mining in the alps, but I found less information than I expected. While Crop rotation was apparently well establised, the lack of the technology is meant to represent the relative difficulty of agriculture in high mountains).
So what are your opinions?
[link] [comments]
from newest submissions : aoe2 https://ift.tt/2E32Qw9
No comments :
Post a Comment