Specifically, trigger-heavy, in depth story campaigns like Ulio?
For those unfamiliar, the game is a conduit to tell a story, and while rich in dialogue and, imo, the peak of AoE visual experience, it replaces most economic strategy and macromanagement aspects of stock campaigns and RM style games an d heavily emphasized small-scale tactics and linear decision making that contributed to the storyline.
It's been a long time since these were really popular as far as I know, but I'd like to revisit some, and hopefully find a few new ones that people recommend. What am I missing out on?
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