Georgian civ idea

I shall preface this idea by saying that I am not a historian, and am only aiming for a similar level of historical accuracy that is found in the game currently. I have focussed on achieving a degree of uniqueness for this civ, whilst doing my best to make the bonuses feel "AoE2'ey", and making the civ as balanced as I could in a variety of map styles and against a variety of units. I'd like to thank u/ChuKoNoob for his invaluable assistance in balancing and finding all the silly mistakes I made, your help and attitude is much appreciated.

If there is any way I can format my design so that it is clearer to follow, please let me know. Enjoy!

Georgians (cavalry and monk civ)

Lumber camps +3 los (Team) Cavalier/Paladin upgrades research 80% faster Receive 1/2/3 villagers upon age up Masonry and Architecture are free

Barracks

Halberdier

Champion

Tracking, Arson

Range

Crossbowman

Elite skirmisher

Heavy cav archer

Hand cannoneer

Parthian tactics

Stable

Hussar

Paladin

Camel

Bloodlines

Blacksmith

3/3 infantry armour

3/3 cavalry armour

3/3 infantry/cavalry attack

2/3 archer attack

2/3 archer armour

Siege

Capped ram

Onager

Scorpion

Bombard cannon

Monastery

No block printing

Economy

No gold shaft mining, crop rotation

University

No keeps, treadmill crane, arrow slits, siege engineers

Dock

Galleon

Fast fire

Demo

Cannon galleon

No dry dock

Castle

Monks +5 monk armour, [Castle age], 100 food + 200 gold

Monks +4 range, [Imperial age], 500 food + 300 gold

UU: Uhlan, 60 food + 50 gold, Elite: 1000 food + 500 gold

100 (150) hp, 11 (14) pierce, 2/2 armour, 2 rof, fast movement and average creation speeds

submitted by /u/anatarion
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2pJloxe
No comments

No comments :

Post a Comment