I shall preface this idea by saying that I am not a historian, and am only aiming for a similar level of historical accuracy that is found in the game currently. I have focussed on achieving a degree of uniqueness for this civ, whilst doing my best to make the bonuses feel "AoE2'ey", and making the civ as balanced as I could in a variety of map styles and against a variety of units. I'd like to thank u/ChuKoNoob for his invaluable assistance in balancing and finding all the silly mistakes I made, your help and attitude is much appreciated.
If there is any way I can format my design so that it is clearer to follow, please let me know. Enjoy!
Georgians (cavalry and monk civ)
Lumber camps +3 los (Team) Cavalier/Paladin upgrades research 80% faster Receive 1/2/3 villagers upon age up Masonry and Architecture are free
Barracks
Halberdier
Champion
Tracking, Arson
Range
Crossbowman
Elite skirmisher
Heavy cav archer
Hand cannoneer
Parthian tactics
Stable
Hussar
Paladin
Camel
Bloodlines
Blacksmith
3/3 infantry armour
3/3 cavalry armour
3/3 infantry/cavalry attack
2/3 archer attack
2/3 archer armour
Siege
Capped ram
Onager
Scorpion
Bombard cannon
Monastery
No block printing
Economy
No gold shaft mining, crop rotation
University
No keeps, treadmill crane, arrow slits, siege engineers
Dock
Galleon
Fast fire
Demo
Cannon galleon
No dry dock
Castle
Monks +5 monk armour, [Castle age], 100 food + 200 gold
Monks +4 range, [Imperial age], 500 food + 300 gold
UU: Uhlan, 60 food + 50 gold, Elite: 1000 food + 500 gold
100 (150) hp, 11 (14) pierce, 2/2 armour, 2 rof, fast movement and average creation speeds
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