Civ 1
defensive civ
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farmers carry +7 food
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buildings slowly regenerate at 10/20/30/40% of a single villager's repair rate
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masonry is free
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healing shrine available in castle age
team bonus
- archers +1/2/3 bonus damage vs spearmen in feudal/castle/imperial age
"archers" refers to all units with the archer armour class
unique tech
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castle age: skirmishers take up half a population space and are produced 33% faster. 400f 250w, 30 seconds
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imperial age: archers +2 bonus damage vs siege and cavalry. 500 gold 300 food, 40 seconds
unique building: healing shrine
2x2 size; 1500hp; 200 wood 200 gold; 60 second construction time
heals up to 3 units simultaneously. heals at the rate of a monk. healing range is 12
unique unit: heavy crossbowman
45(50) HP; 8(11) pierce damage; 3 range; 2.03 rate of fire; 1/1 (2/2) armour; +2 dmg vs infantry, +2 dmg vs cavalry
0.85 speed; 90% accuracy; 55 gold 55 wood; 18s creation time; 800 food 800 gold upgrade; armour classes: archer, UU
missing techs
barracks: halb; eagles
archery: hand cannons; heavy cav archer
stable: bloodlines; paladin; camels; elephants
siege: siege onager; heavy scorpion
dock: dry dock; fast fires; elite cannon galleon
defence: keep
blacksmith: blast furnace
university: heated shot; siege engineers
monastery: redemption; sanctity; faith
economy: stone mining; guilds
Civ 2
monk and light cavalry
- slow trickle of food (5/10/20/40 food per minute for dark/feudal/castle/imperial age)
11 min in dark age gives 55f; 10 min in feudal, 100f; 14 min in castle, 280; then "1.5 free farmers" in imp.
- all blacksmith techs are free 10 minutes after advancing to the age.
e.g. all feudal blacksmith upgrades are free 10 minutes after feudal age is reached. nothing happens if the tech has already been researched.
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1 free monk spawns on reaching castle age
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buildings, rams, and trebs can be converted from 1 third of the usual conversion range for units
3 range, +1 with CA unique tech, +1 with block printing; redemption is required
team bonus:
- trade units are produced 50% faster
unique techs:
castle age: monks conversion range and LoS +3. 300 gold, 40 seconds
imperial age: scout line and UU have +10hp, +1 damage, +1/1 armour, +5% speed, +2 LoS. 1000 gold, 1000 food; 60 seconds
unique unit: cavalry raider
55(75) HP; 14(16) melee damage; 1.83 rate of fire; 0/1 armour; +5 dmg vs standard building, +3 damage vs economic unit
1.5 speed; 5(6) LoS; 70 food 35 gold; 15 second creation time; 600 gold 1000 food upgrade; armour classes: cavalry, UU
missing techs
barracks: tracking; eagles
archery: arbalest; hand cannons; thumb ring; partian tactics
stable: camels; elephants
siege: siege onager; heavy scorpion; bombard cannon
dock: heavy demo, cannon galleon
defence: bombard tower
blacksmith:
university: treadmill crane; arrowslits; architecture
monastery: heresy
economy: crop rotation
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