There are a number of ways to categorise bonuses. There can be overlap between categories.
what does the bonus affect?
-
economic
-
military
Is a free blacksmith tech a military bonus or an economic bonus? both? I would say military. Regardless of problems (grey areas; taking to extremes), this is a useful dichotomy.
when does the bonus occur?
- early game
persians starting with +50 wood and food
- late game
vietnamese imperial skirmisher upgrade
- whole game
celts collect wood faster
how long does the bonus last?
- head start (i.e. once off; the opponent will "catch up" after getting the tech)
burmese free lumber upgrades; magyar free blacksmith techs
- permanent boost (i.e. continuous)
celts lumber bonus; burmese infantry attack bonus
The easy way to see the difference between a "once off" bonus and a "continuous" bonus is to ask "could this realistically have a noticeable effect in a full pop, post-imp scenario?"
Regarding continuous bonuses, is the bonus dynamic or static?
- dynamic continuous
huns cheaper cav archers; britons archer range bonus
- static (or limited use) continuous [these bonuses are rare]
huns pop bonus; goth pop cap bonus; nomads; arguably atheism (wonder/relic part)
both dynamic continuous and static continuous bonuses have an effect in a full pop, post-imp scenario. To differentiate between the two ask "can I (currently and in the future) increase or decrease my usage of the bonus?" If "No" then the bonus is static.
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